The funny space between panels
A joke in comics does not live only inside the drawing. It also lives in the white area around a character, the distance between panels, and the slight delay before a reader reaches the next frame. Negative space gives those invisible forces a shape, allowing anticipation, irony and deadpan to land without extra explanation.
For a cartoonist, using negative space to enhance comedy in comics means treating empty space as a timing device, a way of directing the eye and, on occasion, an unseen character. Used with discipline, it can sharpen a gag; used carelessly, it can make the rhythm sag or leave the joke stranded.
Empty space does comic work
Every border directs attention, while the area inside it establishes what matters most. A large pale field can make a small expression feel exposed; a tight knot of lines can make a character look trapped, frantic or barely heard. The empty region is therefore active, not neutral.
In a confrontation like George vs Dragon, the blank stretch between sword and scale can imply a long, doomed approach without drawing another frame. Carrotty Kid can gain energy when open ground around a small figure turns every step into a visible event. In Bad Grandad, silence can occupy more room than the speaker, making a flat remark feel colder.
The insights shared by Andy Fanton show how a friendly skeleton and a hesitant character can share the frame without crowding it. Across Fanton’s work published in The Dandy, including George vs Dragon, Boo!, Carrotty Kid and Bad Grandad, clean comic timing makes the surrounding white space part of the exchange, especially when the reader scans for the next move.
Reading the pause in sequence
The best pauses work like punctuation. A sudden blank beside a tight face can function as a full stop; a narrow gutter between two reactions can act as a comma. The reader’s eye rests, then advances, and the joke gains a beat it could not have if every square inch carried dialogue.
Sequence gives this tool its timing. Build a setup in a crowded panel, isolate the key detail in the next, then allow the final image to sit by itself. For a twist, keep the visual contradiction visible but unstated. For deadpan, let the character’s bland expression occupy the centre while the background quietly signals trouble.
Comic economy in the gutters
A useful drafting rule is to place the joke’s essential object in the quietest available area. Then let louder details point toward it instead of competing with it. This is visual editing: remove shapes that do not change the reading, retain one or two accents, and protect enough white space for the eye to discover the pattern.
The same discipline appears in optimising VM storage: reserve capacity for what matters instead of spreading effort evenly. A comic page needs the equivalent, since every extra squiggle can steal attention from the turn. Test thumbnails on a phone, check the gutters at reading distance, and notice where the eye stops before the punchline.
Drawing Australian deadpan
Australian comedy often favours understatement and conversational clipping. A character can call a catastrophe “no worries” while a dragon demolishes the shed, and the mismatch becomes the joke. Using phrases such as “fair dinkum” or “arvo” can establish an everyday tone, but leaving room around a speaker makes the pause before a reply feel especially dry.
Melbourne’s laneway bars and tiny comedy rooms provide a vivid local model: performers work in close quarters, waiting for a laugh before continuing. A panel with open space around one speaker can reproduce that held breath, whether the setting is a Brunswick café or a crowded little venue on a city laneway.
Sydney commuters, by contrast, meet comics in fragments on packed trains and busy platforms. Narrow gutters and small silent beats can make a phone screen easier to navigate, while a wider composition gives the eye room to rest. The same approach suits local metro newspapers, suburban weeklies and digital outlets, where a strip must communicate quickly but still preserve a reader’s moment of discovery.
From mini-strips to television
The technique travels naturally from mini-strips to television. A pause that reads as white space on paper can become a held reaction shot, a sound cue with nobody visible, or an edit that waits a fraction too long. The principle remains the same: withhold the full answer long enough for the audience to lean towards it.
In Australia’s split screen market, the ABC and SBS commission oddity and social satire, while Seven, Network 10, Foxtel channels and streamers serve commercial, multichannel and on-demand audiences. A compact comic built around clear negative space can bridge those settings more easily than a page crowded with competing visual noise.
Make room for the punchline
Negative space rewards revision because it exposes unnecessary marks. If a joke works only after the caption explains it, the drawing may need another pass. Pull away the dialogue, enlarge the meaningful gap, and let the reader complete the thought. The quietest panel can be the loudest one on the page.
Explore the strips, drawings, mini-strips and television projects on Andy Fanton’s site, then follow the latest work through the linked social channels. Share the piece that makes you laugh, or use the contact details to discuss a commission, a collaboration or a story built around a distinctly Australian setting.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
Workshops
Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
Blog
Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.
Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
Workshops Available
Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |