Boo Meets a Friendly Skeleton
A ghost expects a certain response when he drifts into a dark room: startled screams, dropped lanterns, and perhaps a dramatic dash through the nearest wall. Boo, however, has always had a talent for turning spooky situations into comic confusion. When he encounters a skeleton who waves instead of rattling his bones, the haunting takes an unexpectedly cheerful turn.
This imagined meeting fits comfortably beside the playful spirit of Andy Fanton’s comic work. Like George vs Dragon, Boo! and the medieval mischief found across his portfolio, the premise creates room for visual gags, expressive reactions, and a character whose biggest problem is taking a harmless situation far too seriously.
The friendly skeleton does not want to frighten anyone. He is proud of his polished ribs, enthusiastic about meeting new people, and eager to share useful advice about staying visible in the dark. Boo sees a threat; the skeleton sees a potential best friend.
A Hauntingly Awkward First Meeting
Boo begins the encounter with his most impressive entrance. He rises from the floor, stretches his sheet, and delivers a carefully rehearsed “Boo!” The skeleton responds with a delighted “Hello!” and introduces himself as Rattle. The pause that follows is so long that a nearby spider quietly leaves.
Boo tries again, this time from behind a tombstone. Rattle applauds the effort and asks whether Boo performs professionally. The ghost’s confidence collapses. He has spent years perfecting the art of appearing terrifying, yet his first friendly audience treats every scare like a stage performance.
That reversal gives the scene its central comic engine. Boo wants to be a frightening apparition, while Rattle behaves like an overly supportive theatre fan. Every attempt at horror becomes an accidental friendship exercise.
Rattle’s Unusual Brand Of Help
Rattle offers Boo practical notes. The ghost should pause longer before appearing, lower his voice, and avoid waving cheerfully during the scary part. Unfortunately, Rattle’s own advice is undermined by his habit of losing a jawbone whenever he becomes excited.
Their conversation can unfold through increasingly silly demonstrations. Boo attempts an eerie glide, but Rattle points out that the effect would improve with “less enthusiasm.” Rattle then demonstrates a menacing skeleton walk, only to leave both feet behind and shuffle away on his hands.
The humor stays warm because neither character is cruel. Boo is embarrassed, not mocked, and Rattle is eccentric rather than foolish. Their differences become the reason the partnership works: one understands fear, while the other understands how to make an awkward moment less frightening.
The Visual Rhythm Of The Gag
A comic strip about this meeting would benefit from clear silhouettes and quick changes in expression. Boo’s sheet can stretch, droop, and puff up to reveal his mood, while Rattle’s exposed skull makes every reaction instantly readable. A raised eyebrow, a tilted jaw, or a startled collapse of bones can carry an entire punchline.
| Character | Wants | Comic Problem | Best Visual Cue |
|---|---|---|---|
| Boo | To deliver a proper scare | His victim is too friendly | Inflated sheet and uncertain eyes |
| Rattle | To make a new friend | His bones keep coming loose | Crooked grin and flying jaw |
| The spider | A quiet night | The haunting grows louder | Tiny annoyed expression |
| Passing villagers | A normal walk home | They misread the situation | Matching screams and confused poses |
The final panel might show Boo and Rattle practicing together outside a village. Boo gives a chilling moan while Rattle rattles his entire skeleton. The villagers applaud, assuming they are watching a strange evening performance. Boo groans, but Rattle proudly calls it their first successful show.
Why The Friendship Works
The strongest part of the premise is the emotional contrast. Boo’s identity depends on being feared, yet he meets someone who responds with kindness. Rattle’s friendliness does not erase Boo’s spooky personality; it gives the ghost a new role. He can remain dramatic while learning that a surprising encounter does not have to become a frightening one.
Their friendship also opens the door to recurring mini-strips. Boo might help Rattle find a missing rib, while Rattle could teach Boo how to knock politely before haunting a house. A Halloween party, a graveyard picnic, or an unfortunate visit to a dentist could each produce a compact visual story.
This kind of character pairing reflects the appeal of classic comic duos. One character has a strong expectation about how the world should work, and the other cheerfully breaks that expectation. The result is accessible humor with enough personality to support repeated adventures.
Expressions That Carry The Punchline
Although Rattle has no flesh, he can still be remarkably expressive. The angle of his skull can suggest suspicion, pride, panic, or delight. His eye sockets can widen through surrounding lines, and his jaw can drop at exactly the right moment. Boo’s face can appear through the fabric as a simplified, exaggerated shape, allowing his emotions to read without losing his ghostly design.
The comedy benefits from the same attention to reaction that makes cartoon characters memorable. Fanton’s guide to funny facial expressions is especially relevant to this sort of scene, since a well-timed look can make the difference between a mild joke and a strong final panel.
A useful sequence would give Rattle a confident grin, a puzzled stare, and then a sudden expression of alarm when his skull rolls downhill. Boo’s response should be restrained at first, followed by a tiny smile. That subtle change shows the ghost discovering that he enjoys the company.
Building A Short Comic Sequence
The encounter works best when each panel escalates the same misunderstanding. Boo assumes Rattle is immune to fear, while Rattle assumes Boo is auditioning for a comedy act. Their interpretations move further apart until the final gag reveals that both have been having fun.
A compact sequence could follow this rhythm:
- Boo makes a grand entrance from a cloud of graveyard mist.
- Rattle welcomes him and asks whether he is available for a birthday party.
- Boo attempts three increasingly elaborate scares.
- Rattle offers enthusiastic but unhelpful performance notes.
- The pair accidentally terrify a group of crows and celebrate their success.
The final joke should preserve their new friendship. Perhaps Rattle asks Boo to join his “skeleton crew,” and Boo replies that he is technically self-employed. A tiny label on the next panel could announce their first booking: a very confused children’s puppet show.
Give The Pair A Place To Return
Boo and Rattle become more memorable when the setting feels as lively as they do. A crooked cemetery gate, leaning gravestones, moonlit trees, and a badly maintained lantern can provide recurring visual details. The environment should feel spooky enough to support the premise but playful enough to welcome slapstick.
Their world could sit naturally alongside the mischievous energy of The Dandy-inspired characters, where medieval danger, oddball heroes, and exaggerated reactions create room for quick storytelling. Boo brings the atmosphere, Rattle brings the cheerful chaos, and together they turn a standard ghost story into a friendship comedy.
Bring this spectral duo into a comic strip, mini-strip, or illustrated sketch, and let their first meeting lead to many more mishaps. Give Boo a dramatic entrance, give Rattle a loose collection of bones, and let the laughter begin before either character realizes they have become friends.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
Workshops
Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
Blog
Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.
Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
Workshops Available
Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |