The Dandy lesson: speed needs direction
The Dandy has always treated timing as part of the joke. A punchline that arrives late can miss its audience, while a panel drawn with indecision loses the momentum that makes a strip funny. Lessons from The Dandy are practical: deadlines teach you speed, but only when that speed serves the joke.
My work in The Dandy, including George vs Dragon, Boo!, Carrotty Kid and Bad Grandad, exists in that pressure-cooker environment. A weekly publishing rhythm means the finished pages cannot wait for inspiration. The useful response is not blind haste, but a repeatable process for making decisions quickly and drawing them cleanly.
That lesson travels well to Australia, where cartoonists often balance creative work with other jobs, commutes and a market spread across newspapers, independent publications, conventions and social media. The machinery differs, but the need for a clear plan and a firm turnaround remains the same.
Speed starts before the pencil moves
The quickest way to begin is to remove vague choices. Read the brief, decide the panel count, establish the character’s size on the page and identify the central gag. A few thumbnail sketches can settle the whole sequence before the final drawing becomes expensive to change.
Preparation is not administrative delay. Ten minutes deciding what happens between two panels can save an hour of erasing, redrawing and second-guessing. Speed begins with knowing what must appear, what can be left out and which single visual deserves the reader’s attention.
Small panels demand fast decisions
George vs Dragon depends on physical action, yet a crowded fantasy scene can slow a strip to a crawl. The solution is visual economy: strong silhouettes, a readable background and poses that explain the conflict without requiring a miniature set. Boo! works differently, using small-panel surprises to keep the reader moving.
Carrotty Kid and Bad Grandad show another side of speed. Character-driven humour relies on facial expression, posture and timing rather than elaborate scenery. The artist must recognise the funniest reaction and draw it immediately. Every unnecessary detail steals energy from the sequence.
Humour needs a quick landing
Fast drawing does not guarantee fast comedy. A joke may contain everything needed to work, but weak pacing can bury the punchline. Panel-to-panel momentum matters: the setup needs enough space to register, and the payoff needs enough clarity to land.
Australian readers recognise the value of understatement. In Australian speech, a small problem can be “no worries”, while a questionable plan may be declared “she’ll be right”. Used carefully in a gag, that kind of casual confidence can deliver a satisfying contradiction between the words and the situation.
The lesson extends beyond dialogue. A deadpan face beside an enormous disaster, or a calm character reacting to a dragon, creates humour through contrast. Recognising that mismatch faster gives the cartoonist more time to refine the linework.
Speed is a design constraint
A deadline should shape the drawing rather than interrupt it. That means choosing a simplified background, reusing established shapes and allocating extra minutes to the final gag, not the first panel. A weekly turnaround rewards decisions that can be executed cleanly at speed.
Different working methods produce different kinds of speed:
| Working method | Speed gained | Main risk | Useful safeguard |
|---|---|---|---|
| Blank-page start | Freedom to explore | Blank-page panic | Make thumbnail sketches first |
| Prepared poses | Less searching for shapes | Repetition | Change the viewpoint or prop |
| Rapid inking | Strong panel rhythm | Illegible detail | Read the lettering aloud |
| Quick revision | Fast corrections | Overworking | Step away before making marks |
The safest approach is often the least dramatic. Preparation, reusable poses and disciplined revision reduce the number of choices required during the most pressured part of the schedule.
Tools that keep the hands moving
Fantasy comics can tempt an artist into drawing every buckle, blade and piece of armour. My drawing armour and weapons notes are a reminder to simplify: a few convincing shapes communicate more than a catalogue of details. The reader needs to recognise the weapon, not inspect its construction.
Technology helps when it removes friction. Separate layers make lettering easier to adjust, while a reliable scanner preserves clean artwork without sending every revision across town. On a crowded train from Sydney’s Central Station, a deadline still demands the same decisions, even when the working space is tiny.
The destination also matters. A printed mini-strip competing for space on a newsagent’s rack in Brisbane needs immediate readability. The same work viewed through a social feed may need a different opening beat, but the core drawing decisions remain unchanged.
Collaboration makes the schedule work
The Dandy also teaches that speed is rarely a solitary achievement. Editors identify which gag is working, letterers solve crowded panels and fellow cartoonists provide the professional pressure that keeps a weekly schedule moving. Good feedback arrives as a clear priority, not a long discussion after the deadline.
The Australian market offers several routes to readers, including newspaper syndication, convention programmes, independent anthologies and social accounts. Each route carries different expectations, so a creator who understands the format can shape the work accordingly. A strip built for a small printed page should not depend on effects that disappear on a phone.
Make the next deadline a rehearsal
Speed becomes manageable when it becomes habitual. Keep a sketchbook for character poses, collect awkward words for lettering tests and identify the panel where the joke must land. A production schedule then feels less like an emergency and more like a series of familiar problems.
Explore the comic strips, drawings, written work and television projects on Andy Fanton Dot Com, then follow the creator’s social links or use the contact details to propose a collaboration. Read the work, set the clock and let the next deadline teach your hands.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
Workshops
Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
Blog
Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.
Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
Workshops Available
Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |