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Drawing Armour And Weapons For Fantasy Comics

Fantasy armour and weapons have to do several jobs at once. They establish a character’s status, suggest the world’s history, and make an action scene easy to follow. In a comic, every buckle, blade and shield needs to support the joke, the emotion or the movement rather than bury it under decoration.

For Australian cartoonists, this can mean balancing a big medieval idea with a clear, economical style. A reader flicking through a comic at a newsagent in Melbourne, a school library in Brisbane or a convention in Adelaide should recognise the knight, barbarian or dragon-slayer instantly. Strong silhouettes and readable props make that possible.

Start With A Strong Silhouette

Begin with the outer shape before adding chainmail, engraved plates or leather straps. A broad shield, pointed helmet or oversized axe can identify a character from across the page. Try filling the figure in solid black and checking whether the role still reads. If the silhouette disappears into a lumpy mass, simplify the costume.

Shape language also communicates personality. Round shoulder plates may make a warrior seem friendly or clumsy, while sharp pauldrons and a narrow visor create a threatening profile. A tiny helmet on a huge body can deliver a visual gag before the character says a word. Fantasy comics thrive on that immediate contrast.

Think about how the armour bends. A breastplate stays fairly rigid, but the waist, elbows and knees need visible breaks. Segment plates around those joints, then allow cloth, straps or chain links to bridge the gaps. This keeps the design believable without slowing down the drawing process.

Make The Materials Read Clearly

Readers should be able to distinguish steel from boiled leather, wood from bone and polished brass from dull iron. You do not need intricate rendering. A hard highlight and a clean contour can sell metal, while short irregular marks suggest battered leather. Wood benefits from directional grain, especially along a spear shaft or shield rim.

Damage gives equipment a history. A dented helmet may reveal a veteran’s past, while a perfectly maintained sword might belong to a vain young noble. Use a few deliberate scratches rather than covering every surface with noise. In black-and-white reproduction, particularly in a small comic panel, too many marks can turn a weapon into visual porridge.

Australian light can be useful as a reference. Look at the sharp sun and long shadows around Perth, the dusty colour of the bush near Bendigo, or the glare off a footy oval after an afternoon storm. Those clear contrasts can inspire simple highlights and strong shadow shapes in medieval scenes.

Element Readable choice Common problem Comic-friendly fix
Helmet Clear visor and distinctive crest Face gets lost Open the visor or use bold eye shapes
Shield Large simple emblem Detail overwhelms the hand Keep one main symbol
Sword Strong blade angle Blade merges with the body Separate it with a gap or dark scabbard
Armour Visible joint breaks Figure looks stiff Add leather or cloth at elbows and knees
Axe or mace Exaggerated head shape Weapon feels weightless Use a heavy grip and a clear swing arc

Design Weapons For Action

A weapon is a moving prop, so draw it through the entire action rather than treating it as an ornament. Show where the character grips it, where the weight sits and what path it follows. A sword thrust, hammer swing and spear jab each produce a different body shape. The torso should react to the weapon’s momentum.

Scale can carry humour. A knight with a sword too short to reach the dragon’s ankle creates an immediate comic problem. A tiny goblin dragging an enormous axe suggests effort before the punchline arrives. Exaggeration works best when the hands, shoulders and feet agree with the implied weight.

Hands deserve special attention because they connect the character to the weapon. Study the expressive hands guide when a grip feels stiff or unclear. Spread fingers for panic, tighten them for determination, and let the thumb wrap convincingly around the handle. A well-drawn hand can make a simple prop feel dangerous.

Keep Fantasy Armour Characterful

Historical reference is useful, though strict reconstruction is rarely necessary for a comic. Combine recognisable medieval features with an unexpected personal detail: a knight who wears rabbit-eared slippers, a dragon hunter with a dented cooking pot, or a wizard whose belt is crowded with takeaway containers. The contradiction gives the costume a voice.

Avoid designing every character with the same polished plate armour. A village guard may rely on a padded jacket and a salvaged kettle helmet, while a royal champion wears layered steel and a decorated surcoat. Differences in budget, climate and occupation make the fantasy society feel lived in.

This is especially valuable when creating a recurring strip. Readers should identify a character from a shoulder shape, shield emblem or crooked plume before reading the speech balloon. In a market where comics may compete with footy merchandise, imported graphic novels and fast digital entertainment, visual recognition has real value.

Lettering, Panels And Publishing

Armour can easily crowd a panel, so reserve quiet areas for lettering. Do not place a detailed shield behind a speech balloon or run a spear through the edge of a caption unless the overlap is intentional. Draw the action in broad stages: preparation, impact and reaction. The reaction panel often delivers the comedy more clearly than the strike.

Use repetition to build a visual joke. A hero can begin with an impressive crested helm, lose it during a fight, replace it with a saucepan and finish by proudly polishing the saucepan. Keep the key shapes consistent so the reader follows the gag without stopping to decode the costume.

A portfolio should show finished strips alongside rough character studies and prop explorations. Andy Fanton’s writing archive is a useful reminder that cartooning can sit beside scripts, observations and other forms of creative work. For Australian creators, that flexibility matters: a project may move from a local comics festival in Sydney to a digital pitch, a children’s publication or a small print run sold at a weekend market.

Build a reference sheet for each fantasy character with front, side and action views. Include the weapon at rest, mid-swing and damaged. Then test the designs at thumbnail size, in monochrome and beside a speech balloon. If the armour and weapon still communicate role, mood and movement, they are ready to enter the strip. Start with one memorable helmet, shield or blade today, and let the surrounding world grow from that choice.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

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A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

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Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

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Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

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Why Andy Fanton?

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Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

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Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

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Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

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Workshops Available

Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

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