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The personal website of cartoonist, writer, and comedian Andy Fanton

Making a strip that travels well

A good strip has to earn attention in two very different places: on a printed page surrounded by other pages, and on a phone held one-handed while a train is arriving. If the joke needs a magnifying glass in the first setting, it will disappear in the second.

Print gives a sequence room to breathe. Panels can sit shoulder to shoulder, a caption can occupy a quiet corner, and the reader can linger over a facial expression. A phone compresses that courtesy. Every line competes with the edges of the screen and the urge to keep scrolling.

The solution is not to shrink the newspaper page and hope. A strip that travels well begins with one observable idea, arranges it in a deliberate reading order, and makes the final beat visible before the reader needs to zoom.

Start with one clear gag

Begin by saying what changes. The dragon arrives, the child refuses to be frightened, and Bad Grandad reaches for the biscuits: something visible should alter from the first panel to the last. Strip writing is sequencing with a comic engine, not a paragraph wearing a disguise.

I then mark the point of recognition. A reader should understand the setup quickly, but the reversal should arrive one beat later. For a daily strip, that beat may span three panels; for a mini-strip, one strong image can do the job. Clarity comes from timing, not explanation.

Design for the smallest screen

Read the rough version at arm’s length on a phone before enlarging it on a monitor. Reduce competing detail, keep faces and objects inside comfortable crops, and use white space instead of tiny borders. The artwork should remain understandable when its thumbnail is only a fraction of the screen.

Dense text is a useful stress test. Even a page such as mobile casino payout notes shows how quickly small type, narrow columns, and urgent wording lose their hierarchy on a handheld display. If the essential point cannot be found in a glance, your strip is carrying too much.

Let the drawing do the heavy lifting

When space is tight, the drawing becomes the dialogue. A raised eyebrow, a hidden object, or a character facing away can carry information that would otherwise need a caption. Find one silhouette that reads clearly, then place it where the eye lands first.

Visual research helps without dictating the joke. I save useful shapes, lighting, and odd perspectives in the visual reference archive, then use them to test a character’s presence. In George vs Dragon, the gap between the huge animal and the stubborn child matters more than an elaborate background. Carrotty Kid and Bad Grandad rely on the same economy of posture and scale.

Keep dialogue lean and funny

Short lines are not the same as flat lines. A terse remark can create a sharper contrast with the character drawing it, especially when the panel gives the joke a moment of silence. Read each caption aloud; if it sounds like exposition, sharpen it or let the picture answer.

Watch the balloons too. A balloon should guide the eye through the panel without splitting the action into awkward islands. Keep type large, avoid tiny speech, and make sound effects earn their place. Boo! uses this partnership well: the visual gag and verbal bait work as a team, and the joke can land even if a phone user sees only one panel.

Tune the humour for Australian life

Local references create recognition without needing a glossary. A tram beside a Melbourne laneway café, a ferry crossing Sydney Harbour at rush hour, or an AFL argument spilling into cricket can establish place through behaviour. The reference need not be the punchline; it can simply show that the writer knows how the scene works.

Australian customs offer another reliable seam: the Bunnings sausage sizzle, Thursday arvo at the pub, or a quiz night where confident strangers correct the quizmaster. Such details work when they reveal character. Adding a ‘shout’ or ‘no worries’ because it sounds local is closer to decoration than comedy.

The Boo fan letter review captures why response matters: readers do not merely consume a strip, they argue with it, remember it, and imagine its characters speaking beyond the panel. That exchange can also open doors in Australia’s smaller magazine and independent-comic-shop market, where a memorable voice often spreads by recommendation.

Test in print and on the phone

Make two proofs, but judge them differently. The print proof should be seen at its reduced page size for The Dandy, under shop lighting and with nearby artwork vying for attention. The phone proof should be tested in portrait mode on several screen sizes, then again as a cropped preview. Pagination and gutters must survive both.

Invite a reader who has not seen the script. Ask them to point at the first joke, narrate what happens, and say where their eye stopped. If their retelling differs from yours, the sequence is unclear. If they find the final panel first, the hierarchy may be working too well.

Put the finished strip in front of people

Publish the strip where its audience already scrolls, but give the image room to be seen. Pair the full sequence with one strong preview, write alt text that explains the joke, and keep the page order obvious. On the portfolio site, mini-strips can act as doorway panels, inviting a visitor into a longer story without making them hunt.

Give people an easy next action: read another strip, follow the social links, or use the contact details to send a reaction, commissioning idea, or licensing enquiry. Visit the collection, choose a favourite from George vs Dragon, Boo!, Carrotty Kid, or Bad Grandad, and share it with the reader most likely to argue about the last panel. Their response can become the next exchange.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

Explore the Site

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Drawings

A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

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Writings

Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.

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TV & Fant-O-Films

Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

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Mini-Strips

Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.

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Workshops

Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

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Blog

Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.

Why Andy Fanton?

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Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

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Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

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Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

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Workshops Available

Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

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