Empty curved wooden floor and backdrop, dark brown tones, studio-style setting

The personal website of cartoonist, writer, and comedian Andy Fanton

Bringing Comic Strip Characters to Life with Personality and Punch

Andy Fanton has spent years sketching, scripting and refining the rogues gallery that populates strips like George vs Dragon, Boo!, Carrotty Kid and Bad Grandad. His work, which has appeared in The Dandy and on his personal portfolio, draws on a long Australian tradition of larrikin humour found everywhere from Sunday papers to the Melbourne International Comedy Festival.

A great comic character does not need to be complicated, but it does need to be distinct. Whether you are doodling in a Brisbane café or plotting panels on a Sydney commute, the same principles apply: build a silhouette that reads at a glance, give your character a predictable emotional rhythm, and let its voice feel as recognisable as its face.

Lock In a Silhouette Before You Touch the Dialogue

Every memorable strip character begins as a shape. Before a single line of dialogue is written, the figure should be readable from across a room as a solid black silhouette. Think of the chunky frame of Carrotty Kid or the hunched posture of Bad Grandad, both of which telegraph personality through posture alone. Australian readers grew up recognising Ginger Meggs by the curve of his cap and shorts, and that same shorthand still applies today.

Practise by filling a page with ten or twelve quick silhouettes and showing them to a friend without revealing the face. If they can guess the character or at least guess the mood, you are on the right track. Build the design from the ground up by exaggerating one or two features that will carry through every panel, and resist the urge to over-detail. A bowler hat, a crooked nose, oversized boots or a perpetually raised eyebrow can do more work than three pages of crosshatching.

Use Expression and Body Language to Show, Not Tell

Strip panels are tiny theatres, and your character has roughly three seconds to land a feeling. Faces must be elastic. Practise shifting a single pair of eyes from curiosity to suspicion to smug satisfaction without redrawing the head, the way Fanton does with the wide-eyed Boo! and the grumpy Bad Grandad. Ears, eyebrows, mouths and even the angle of a nose can be reshuffled to suggest an entire scene.

Body language tells the same story from a different angle. Slumped shoulders, crossed arms, a swaggering walk or a sudden freeze frame all communicate volumes. Australian cartoonists often borrow from the loose-limbed physicality of bush balladeers and footy club legends, leaning into a slouch or a strut that feels at home in a suburban backyard or a Bunnings car park. Looking through Andy's character artwork samples shows how even a static drawing can capture a mood through stance alone, with shoulders and feet doing much of the storytelling work.

Write a Backstory You Never Plan to Show

You do not have to publish a single line of your character's history for that history to influence every gag you draw. A short mental sketch of where they came from, what they fear and what they secretly want will colour their choices across dozens of strips. Maybe your hero grew up in a country town west of the Great Dividing Range and still feels out of place in the city. Maybe your villain once lost a sausage roll competition and never recovered. These quiet details keep the character consistent.

A useful exercise is to write a one-page biography that nobody will ever read, then pick three traits from it and weave them into recurring visual or verbal gags. You might pull a favourite phrase, a habitual gesture or a specific weakness into the strip and watch how it starts paying off over weeks. The richest characters, from Dennis the Menace to modern webcomic leads, all carry invisible backpacks of backstory that the audience senses without ever being told.

Give Them a Voice That Could Survive Without the Drawing

Strip dialogue has to sing even on the page alone, because a reader on a Melbourne tram may never see the artwork at full size. Pick a cadence for each character, whether that is clipped one-word answers, rambling asides or a running verbal tic. Dry, self-deprecating humour travels particularly well in the Australian market, where understatement is its own comic currency, and a well-timed yeah, nah can defuse a panel faster than any drawn explosion.

Read your dialogue aloud as you write it. If a line feels clunky in the mouth, it will feel clunky on the page. Vary sentence length, throw in the occasional interruption, and let one character always interrupt the other. Speech bubbles should feel like a real conversation overheard in a Fitzroy bar, with all the ums, ahs and trailing thoughts that make it feel alive. The voice becomes the character when you can picture someone saying those exact words without the picture at all.

Iterate Through Gag Situations and Reader Feedback

No character survives first contact with the reader unchanged. Once the basics are in place, throw your creation into as many awkward, embarrassing and escalating situations as you can imagine. Pit your hero against a boss, a sibling, a vending machine and a noisy kookaburra, and see which gags land. Keep a sketchbook of rejected ideas, because failed setups often feed stronger strips later.

Modern creators can also borrow engagement thinking from other fields. Mapping out how a strip rewards a returning reader mirrors the way interactive entertainment structures its milestones, and studying how a thoughtful level-up bonus overview lays out its progression can spark ideas for how your own story arcs build momentum. Share rough drafts in online communities, run polls on supporting characters, and treat every printed strip as a data point. The characters who last are the ones their creators kept sharpening, panel by panel, year after year.

Pull out a notebook the next time you are waiting for a flat white in your local café and sketch three silhouettes before the coffee arrives. Then head over to Andy Fanton's site to explore more of his character work, find contact details for commissions, and follow the latest strips as they appear online. The next unforgettable comic strip character might already be taking shape in your day.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

Explore the Site

Drawings

A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

📖

Writings

Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.

📺

TV & Fant-O-Films

Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

📖

Mini-Strips

Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.

🎨

Workshops

Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

💬

Blog

Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.

Why Andy Fanton?

Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

Workshops Available

Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

Get in Touch