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The personal website of cartoonist, writer, and comedian Andy Fanton

The indispensable role of the sidekick in comics

A comic strip without a sidekick can still work, but a well-matched pair rarely fails to land. Throughout the medium's history, the second banana has shaped how protagonists behave, how jokes are timed, and how readers measure the scale of any crisis. Sidekicks carry the awkward questions heroes cannot ask, take the worst of any ambush, and earn the cheapest payoffs in gag strips.

The role started as a way to give young readers a proxy in the adventure. Robin appeared in Detective Comics in 1940, and almost overnight the template spread across publishers. The kid could be beaten up, worry about homework, and still admire the cape. By the 1960s, the Addams Family cousins and Asterix and Obelix had refined the formula into something warmer and funnier.

Australian readers meet sidekicks very young. The Dandy and The Bezo arrived on newsstands across Melbourne, Sydney, and Brisbane throughout the latter half of the twentieth century, and they still circulate through school libraries and second-hand bookshops from Parramatta to Fremantle. Andy Fanton's Boo!, Carrotty Kid, and Bad Grandad all play in that tradition, where the buddy is less a helper than a willing victim.

Sidekicks also expose what the writer actually values about their lead. A hero who never argues with anyone reads flat. A hero whose companion nags, teases, or panics gives the reader someone to identify with when the cape starts feeling heavy. That tension is where most great comic chemistry is born.

Origins of the comic sidekick

The earliest sidekicks in American comics served a roughly moral purpose. Young readers were meant to see themselves in the junior partner, look up to the senior, and absorb simple lessons about courage, fair play, and good citizenship. The rules enforced by the Comics Code Authority in 1954 reinforced that gentle didacticism, demanding that good triumph cleanly and that violence rarely touch the child.

Outside that framework, British weeklies took the sidekick idea in a sillier direction. Dennis the Menace had Gnasher, Bash Street Kids traded the role among themselves, and the Dandy paired every threat with a soft-hearted ally. The format let writers run long jokes about cowardice, greed, or simple stupidity without ever mocking the hero directly.

Pacing, repetition, and the rerun gag

Comic timing lives in the second character. The lead sets up the situation, the sidekick either overreacts or stays suspiciously calm, and the gap between those two reactions carries the punchline. Gag writers reuse the same dynamic for decades because the structure has so many moving parts to manipulate.

That kind of longevity rewards careful planning. Fanton has put together a thirty-year gag checklist for anyone trying to stretch a single premise across multiple strips without exhausting it. The premise is simple: keep the character priorities stable, swap the scenery, and let the sidekick inherit the punchline.

Foils, mirrors, and audience surrogates

Sidekicks work as mirrors when the writer wants to expose the hero's contradictions. Dr Watson lets Holmes be brilliant by being attentive but dense, Friday lets Robinson Crusoe feel lonely without ever saying so, and George vs Dragon uses Boo as a constant reminder that mythological battles are also domestic ones.

The same trick works in reverse. A sidekick can be smarter, braver, or weirder than the lead, which forces the hero to grow. That dynamic shows up clearly in psychological strips where the lead is fairly ordinary and the companion carries the plot logic through sheer stubbornness.

Australian small press and the local tradition

The Australian small-press scene feeds the sidekick format well, because local creators tend to write characters who already share a social world. In Brisbane and Melbourne, comic fairs at the Brisbane Powerhouse and ACMI give new strips room to test audience chemistry before any publisher commits. The Australian Classification Board reviews most locally produced comics, which means writers shape sidekick behaviour knowing the work will sit on shelves in suburban newsagents from Parramatta to Fremantle.

Footy culture, in particular, hands writers a built-in buddy structure. Two mates on a couch during the AFL Grand Final replay is the same dynamic as a sidekick pair sitting through a trap, only the antagonists are umpires and advertisers instead of dragons. Even the Melbourne International Comedy Festival gives emerging cartoonists a finishing school for the timing and the double-act that gag strips rely on.

Writing for two voices

Bringing a sidekick to life requires a separate ear. The hero can afford a single register: stoic, sarcastic, or bewildered. The companion needs at least two modes, often three: a public face, a private complaint, and a sudden burst of competence when the gag or the danger demands it.

Most writers fail by letting the sidekick echo the hero. The voices blur, the comedy thins, and the strip ends up feeling like a monologue with stage directions. The strongest pair writers treat the sidekick like a small business partner, with their own money worries, pet peeves, and survival instincts.

Sidekicks on the road

Travel strips make sidekicks indispensable. Long journeys hand the writer a parade of fresh settings, but without a constant companion the hero drifts into essay mode. Sidekicks bring small talk, complaints, and bad ideas into vehicles, buses, and airport queues.

A good example sits in Boo's road trip explained, where Boo and a companion cross familiar Australian highways and turn each stop into a test of friendship. Road narratives with two voices almost always outpace solo road narratives, because the dialogue keeps the pace moving in a way that landscape description cannot.

Comparing sidekick types

Most gag writers eventually sort their supporting cast into rough roles, and the categories help diagnose why a strip feels off when it isn't landing.

Sidekick type Core function Typical dynamic Classic example
Innocent observer Lets the reader ask obvious questions Curious, polite, slightly out of place Dr Watson
Cynical foil Sharpens the hero's optimism Sarcastic, weary, privately loyal Boo in George vs Dragon
Eager volunteer Pushes the plot forward Enthusiastic, accident-prone Carrotty Kid
Reluctant partner Creates reluctant heroism Grumbling, brave under pressure Bad Grandad
Mirror double Magnifies the hero's contradictions Shares flaws, reflects them Various superhero sidekicks

The categories above overlap. A sidekick can be a cynical foil one strip and an innocent observer the next, and the same dynamic can shift registers as the writer adjusts tone. What separates the useful from the decorative is whether the partner ever changes the outcome.

A sidekick who never alters the plot is furniture. A sidekick who quietly solves the problem the hero overlooked is the engine of half the best gag strips ever drawn. The craft lives in tracking how often the partner tips the scale, and adjusting when they begin doing too much or too little.

Sidekicks have carried more comic weight than most writers admit, and Andy's cast keeps proving it. Whether they are dodging dragons, surviving thirty years of the same bit, or dragging relatives on holiday, the supporting cast does the heavy lifting while the heroes take the credit. Browse the strips on the site, pick a few favourites, and share them with a friend who still thinks comics are just pictures with words. The conversation between lead and sidekick is where the medium has always done its most patient work.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

Explore the Site

Drawings

A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

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Writings

Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.

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TV & Fant-O-Films

Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

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Mini-Strips

Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.

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Workshops

Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

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Blog

Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.

Why Andy Fanton?

Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

Workshops Available

Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

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