The beat behind a three-panel gag
A three-panel gag is a miniature performance. The first panel establishes a situation, the second introduces a disruption, and the third delivers the twist or punchline. Each image must carry its share of the joke while giving the reader just enough time to form an expectation.
That rhythm is the engine behind strips such as George vs Dragon, Boo!, Carrotty Kid and Bad Grandad. Fanton uses recognisable characters and vivid situations, yet the comedy depends on precise compression: establish, redirect, land. The form rewards timing, visual shorthand and a sharp final change of direction.
Setup, turn and payoff
Panel one should do more than introduce a character; it must plant the rule of the scene. A dragon guards a castle, a child hides a biscuit or a relative ignores a message. The drawing makes that rule instantly legible, so the audience can predict the problem before the second panel changes it.
Panel two creates momentum. The artist can tighten the crop, move a face closer or let a small detail become ominous. This is the hinge between expectation and payoff. If the middle panel merely repeats the first, the gag stalls; if it introduces unrelated confusion, the final image has nowhere to land.
Compression is a practical aid as well as a comic principle. Removing background noise, repeated dialogue and unnecessary action lets the eye move faster. For visual cross-reference, Artseed's visual resources can provide a welcome change of pace while a cartoonist checks shape, tone and visual variety.
Timing for Australian readers
Australian reading settings sharpen the need for immediate clarity. A commuter on a Sydney train may glance at a strip between stops, while a reader at a crowded comic stall studies it for longer. The same three images need enough breathing room for concentration, yet they should reveal the premise in the first glance.
Local custom can also supply the joke's raw material. At a Bunnings sausage sizzle, one panel could show a bloke ordering a sausage with mustard, the next could reveal a dragon helping himself, and the third could answer with, “No worries, I was getting sick of it anyway.” The rhythm turns a familiar ritual into a quick reversal.
The Australian market also shapes how such humour reaches its audience. The Dandy is not a regular newsstand fixture here, so strips often travel through online subscriptions, anthologies, convention displays and direct creator websites. Events such as the Melbourne International Comics Convention give artists a chance to test a three-panel idea before strangers see it in print.
Characters set the tempo
Characters determine the tempo. A straight, reactive figure can make an eccentric intruder move faster, while two equally strange characters can stretch a beat through mutual misunderstanding. Facial expression, posture and silence do much of the timing work. A raised eyebrow can function like a drum roll, and a flat reaction can stop the joke dead.
Fanton's piece on why medieval fantasy works shows how dragons, castles and quests provide visual shorthand. Those elements are understood at a glance, freeing the joke to concentrate on behaviour. A terrible monster can become oddly polite, a knight can fear a minor chore, or a medieval dispute can hinge on an ordinary household object.
This contrast gives familiar characters room to breathe. In Boo!, Carrotty Kid and Bad Grandad, the surrounding fantasy or domestic setting creates the expectation; the final panel punctures it. The reader recognises both the visual world and the character's habits, so the reversal feels fair even when the idea is absurd.
Small frames, strong turns
A strong gag is economical without being vague. The first panel contains a visual clue, the second lets the reader misinterpret or anticipate it, and the third rearranges its meaning. Dialogue should sharpen that chain rather than explain it. A caption, a sound effect or a silent close-up can carry the timing when balloons would slow the sequence.
Composition changes the beat before the characters speak. A wide establishing image can make a quiet second panel feel intrusive; a sudden close-up can turn a tiny decision into a crisis. White space creates a pause, while crowded linework produces acceleration. Even the direction of movement—from left to right, then back—changes the strip's momentum.
Online circulation adds another constraint. A comic that must work on a phone needs bold silhouettes, readable expressions and a clear final image, while a printed strip can reward closer inspection. Good three-panel humour survives both conditions because its rhythm is structural, not dependent on one decorative detail or elaborate verbal setup.
Draw the next beat
To build one, begin with the emotional rule rather than the drawing. Decide what the reader expects, which detail will disturb that expectation and what changed view makes the last panel funny. Then sketch the three beats as separate images. If the middle image can be deleted, the joke may need fewer panels; if the ending cannot be predicted, it may need firmer setup.
Test the sequence by reading it silently, then aloud, then at thumbnail size. Timing often emerges from the pauses between panels, and the smallest version exposes weak visual shorthand. Give the strip a clean reading without relying on captions. This simple routine keeps the joke's movement honest and leaves room for surprise.
Explore Andy Fanton's background and the published strips for examples of that movement, then use the site's contact details to share a finished gag or discuss a collaboration. Read the work, choose one rhythm that feels right and send the next three-panel idea into the world.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
Workshops
Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
Blog
Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.
Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
Workshops Available
Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |