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The personal website of cartoonist, writer, and comedian Andy Fanton

Joke formats that keep weekly strips funny

A weekly comic strip needs a dependable supply of jokes, but it also needs shapes in which readers can recognise the joke before the punchline lands. The best joke formats for a weekly comic strip are not rigid templates; they are dependable containers for surprise. Choose one, bend it, then bend it again without making the reader feel cheated.

Format also determines how much space a gag can occupy. A single drawing may carry the entire joke, while a three-panel mini-strip can stretch one awkward decision into a proper comic beat. The right choice depends on the characters, the drawing style and the pace readers expect from The Dandy.

Australian readers bring a recognisable everyday world to the page. Useful texture can come from Melbourne’s trams, Sydney’s buses, a glass of Milo, a servo sausage sizzle, AFL banter or the long pause beside council bins. None of those references needs explaining, and each can turn a familiar routine into comic friction.

The test is straightforward: can the reader understand the premise, anticipate a mild turn and then laugh at the sharper one? Strong strips also leave room for callbacks. A format earns its place when it can produce a quick gag today, a stronger variation next week and a running gag several weeks later.

Start with the joke’s natural length

Match the container to the comic engine. If the joke depends on posture, scale or an impossible image, visual delivery may beat dialogue. If it depends on a misunderstanding between two characters, let the exchange breathe. Each format offers a different advantage, along with a characteristic risk.

Format Best material Comic advantage Common risk
Single-panel visual gag Physical impossibility Instant payoff Weak setup
Two-panel reversal Changed expectations Clean turnaround Predictable twist
Three-beat mini-strip Escalation Room for timing Sagging middle
Dialogue exchange Personality or misunderstanding Strong character voice Unexplained exposition
Silent sequence Movement and action Minimal exposition Confusing staging
Running gag Recurring behaviour Rewards regular readers Stale repetition

A useful test is to tell the idea aloud without explaining the artwork. If it is already funny, dialogue may be unnecessary; if it sounds flat, the drawing may be carrying the joke. Strong formats make the medium do the work.

Single-panel visual gags

A single-panel gag compresses cause and consequence into one image. The George versus Dragon facts feature is a useful reminder that a simple physical objective can sharpen absurdity. The reader should grasp the attempt and the failure in the same glance.

This format rewards economy. A knight polishes his helmet while a dragon sharpens a pencil, or a dragon reaches for the exit and discovers it is too low. The image contains the setup, the expectation and the reversal without requiring captions, making it especially effective when the weekly deadline is tight.

Three-beat escalation strips

A three-beat structure gives a gag room to develop. The first panel establishes what the character wants, the second introduces resistance and the third delivers the reversal. Each beat should alter the situation rather than simply repeat the same joke in different clothing.

The middle panel is where many strips lose their energy. Keep it active: the character tries harder, misunderstands the instructions or creates a fresh problem. A one-panel gag may produce the quickest laugh, but a well-paced mini-strip can leave a stronger afterimage, especially when the final drawing contains a tiny second joke for attentive readers.

Dialogue-led mini-strips

Dialogue works best when each character speaks with a distinct purpose. One may bluff, another may misunderstand and a third may ignore both. The spoken line establishes the conflict, while the artwork adds information the characters cannot see, creating a gap between spoken intention and visible reality.

For an Australian audience, understatement and compressed banter often feel natural. A character can say, “It’s not lost,” while another studies a map held upside down. The humour comes from the calm delivery and the visual contradiction, not from forcing a joke into every line. Dialogue should sound spoken, but the cartoonist should still remove any word that merely explains what the picture already shows.

Running gags and callbacks

A running gag gives a weekly strip continuity. The same behaviour, object or phrase returns in a changed context, so readers recognise it immediately and anticipate its development. Titles such as Boo!, Carrotty Kid and Bad Grandad demonstrate how a strong central idea can promise a distinct comic world without requiring a lengthy explanation.

Each return should alter the context. A repeated complaint becomes funnier when it produces an unexpected consequence; a familiar object becomes a running gag when it starts carrying a private meaning. The callback rewards loyalty, while the changed circumstances protect the joke from feeling routine. Regular readers should recognise the pattern without predicting every panel.

Build a repeatable weekly rhythm

Before locking a routine, I widen the reference field; the Starnet database can help trace how creators, titles and publications connect. Research is useful not because it supplies punchlines, but because it exposes structural possibilities: recurring characters, flexible page space, historical references and methods that have survived changing audiences.

A practical weekly exercise is to choose one format and produce several versions. Sketch ten thumbnails, circle the three clearest ideas and draft each as a complete sequence. Read the strongest version without commentary, then test whether the final panel adds surprise rather than merely ending the action. This process separates a promising premise from a joke that actually lands.

Choose one format for your next strip. Draw a rough version today, sharpen the ending and publish it through your usual channel. Then visit Andy Fanton Dot Com to explore comic strips, drawings, written work, television projects and mini-strips, and use the contact details to pitch a collaboration or share a finished joke.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

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Drawings

A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

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Writings

Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.

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TV & Fant-O-Films

Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

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Mini-Strips

Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.

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Workshops

Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

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Blog

Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.

Why Andy Fanton?

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Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

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Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

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Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

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Workshops Available

Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

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