Single panels and long arcs: choosing the right cartoon beat
Picture a footy player lining up for a set shot. Sometimes a quick torpedo punt is the whole play, sometimes it's a chain of handballs down the wing. Cartooning works the same way. A single-panel gag lands fast, direct, and gone before the crowd draws breath. A multi-strip arc is the chain of handballs, each frame setting up the next. For an Australian cartoonist, choosing between the two shapes the rhythm of a page in The Dandy or a Fitzroy market zine.
The decision often comes down to how much setup a joke needs. A pratfall, a startled cat, a kid covered in Vegemite - these read in a heartbeat. But a story about a granddad who keeps borrowing from the neighbours needs room. The panel carries attitude; the strip carries plot.
There's also the question of where the reader is. Someone flicking through a free comic at a Brisbane convention has different attention than someone curled up at home with a cuppa. Format follows moment.
Both approaches belong in a healthy practice. The best cartoonists know instinctively which beat belongs where. The trick is building that instinct deliberately, like a musician learning when to hit a chord and when to stretch a melody.
The snap of a single frame
A one-panel gag is a tightrope act. The eye lands, the joke lands, and both are gone. Every line has to earn its place. Background detail must be minimal but telling. The expressions do the heavy lifting that three lines of dialogue might do in a strip.
This format suits humour that relies on recognition. A dad squinting at a flat-pack instruction booklet, a magpie eyeing a cyclist's helmet, a barista drawing something unprintable in the foam - these work because the audience supplies the backstory in a flash.
A single panel lets the cartoonist stretch a visual idea - a cricket score being too long for the page, for instance. The breathing room becomes part of the comedy.
The slow burn of sequential storytelling
Multi-strip arcs earn their space through accumulation. A small recurring story - a carrot-topped kid who outsmarts the school bully, a dragon whose laundry never dries - gives readers something to come back for. The Dandy built its reputation on this kind of continuity, and characters like Bad Grandad, featured on andyfanton.com/about-me, carry that tradition forward.
Sequential work handles character in a way a panel cannot. Bad Grandad needs a few beats to land: the stolen lawn ornament, the neighbour's glare, the sheepish grin. Without that runway, the joke collapses. The arc gives the reader time to recognise the character's particular brand of trouble.
Arcs have a gift for callbacks. A throwaway gag in strip three can pay off in strip seven, and the satisfaction of recognising it is half the fun. That layered reading is almost impossible to compress into a single frame.
When the punchline needs a breath
Sometimes a joke lives in the pause. A man walks into a servo and asks for directions to the Nullarbor - the punchline sits in his rising panic, his quiet "righto then," and the cashier's deadpan shrug. That's a strip.
A panel gag has to hit on contact. A strip gag can afford to meander, to set up atmosphere, to let the reader warm to the characters before the punchline lands. The meandering isn't filler - it's the runway.
Writers sometimes confuse brevity with quality and cram three strips into one frame. The result feels rushed. Knowing when the punchline needs that extra breath is half the craft.
When characters deserve runway
Some characters are born gag-ready. Boo! can leap out of a haunted dunny and get a laugh on contact. But Carrotty Kid needs space - to lose his lunch money, to argue with the principal, to score a quiet win. Characters with arcs need arcs.
That's also true of grounded figures. A dad in a ute, a tradie on smoko, a grandma at the pokies - these feel more real when the cartoonist gives them a small world to inhabit. A single gag shows a snapshot; a strip shows a life.
Attention spans on the 4.07 train
Different reading contexts reward different formats. On the 4.07 from Central to Hornsby, or stuck in traffic on the M1, a reader might only have time for a single panel before the train pulls in. A longer arc gets bookmarked.
Longer arcs suit a slower setting. Sunday morning at a laneway cafe in Melbourne, or a quiet arvo on the porch with a beer. The reader has chosen to settle in, and the arc rewards that choice.
Cartoonists who think about where their work will be read often find mixing formats keeps their portfolio flexible.
Mixing formats in a single comic
The strongest pages combine both. A George vs Dragon strip might sit beside a single-panel gag about the dragon's taste in cushions. The contrast becomes part of the rhythm - quick laughs, slow laughs, quick laughs.
This mirrors the way Australian humour moves. Pub chat swings between yarns and one-liners. Footy commentary builds through long passages then snaps with a single quip. The page can hold that same rhythm.
When the formats work together, the reader doesn't notice the seam. When they fight, the page feels jittery. The editor's job - even when the editor is the cartoonist - is to keep the seam invisible.
A working rule of thumb
Start with the joke. If it survives being told in a sentence, it's probably a panel. If telling it in a sentence flattens it, it wants a strip. Then check the characters: residents get arcs, visitors get snaps. Then the setting: tram ride or Sunday arvo?
The rest is feel, and feel comes from drawing both kinds often enough that the hand knows. Practising panels teaches economy. Practising strips teaches patience. Doing both keeps the cartoonist fluent in both tempos.
The best cartoonists keep both tools sharp and let the joke decide. The choice is rarely either/or.
If you've got an old box of tapes at home and a sudden urge to revisit some of the more curious moving-image artefacts of the 90s, there's an archive of vintage curiosities worth a look.
Start drawing tomorrow. Pick a panel, pick a strip, or pick both, and let the joke pick for you.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
Workshops
Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
Blog
Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.
Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
Workshops Available
Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |