Sketching daily strips from first spark to final line
A daily strip begins long before the pencil touches paper. I am usually collecting odd observations, overheard rhythms, visual details, and small annoyances that might become a joke later. The best ideas often arrive while I am doing something unrelated to cartooning, so I keep a running list rather than trusting memory.
The aim is not to produce a perfect drawing every day. It is to create a clear, funny moment that can survive a quick read. That means making decisions early: who wants what, what goes wrong, and where the final beat should land.
My portfolio moves between comic strips, mini-strips, written work, and projects such as George vs Dragon, Boo!, Carrotty Kid, and Bad Grandad. Each has its own tone, but the working rhythm behind them is remarkably similar.
The idea starts before the drawing
I begin with a sentence rather than a picture. It might describe a character’s problem, a reversal, or a ridiculous comparison: “The dragon has a terrible sense of direction” is already more useful than a vague note saying “dragon joke.” A specific premise gives the sketch something to serve.
Next, I test the idea aloud. Cartoon dialogue has to sound natural while carrying the joke efficiently, so I read possible lines in different voices and remove anything that delays the point. If the premise only works after a long explanation, it probably needs another pass.
I also think about the character’s attitude. A strip becomes more distinctive when the joke grows from personality instead of being pasted onto a generic situation. A boastful knight, an exhausted parent, and a cheerfully doomed monster will all react differently to the same event.
Small thumbnails reveal the structure
My first drawings are tiny and rough. I use thumbnail panels to test the order of events, the size of the characters, and the direction in which the eye moves across the strip. At this stage, a stick figure with a speech balloon can answer more important questions than a carefully rendered face.
I usually try several versions of the final panel. The last image carries the greatest weight, but the setup must point toward it without giving everything away. A pause, a change in expression, or an unexpected empty space can make the punchline feel sharper.
This is where I catch overcrowding. If every panel contains a prop, a caption, and two characters talking, the reader has too much to process. Simplifying the staging often improves the joke because the important action becomes easier to see.
The rough pass protects the punchline
Once the sequence works, I make a loose rough drawing at a more practical size. I concentrate on gesture, silhouette, and facial expression rather than detail. A character leaning too far, standing too stiffly, or looking in the wrong direction can change the meaning of a line.
Expressions are especially useful in silent beats. A raised eyebrow may replace a sentence, while a blank stare can give a familiar gag a second layer. I keep asking whether the drawing communicates the reaction before the reader studies the words.
Small physical details matter too. Beards, hair, hats, and other shapes can help identify a character instantly, but they must remain readable at strip size. When facial hair becomes part of the joke or design, I refer to this cartoon beard guide to keep the shape expressive without letting it swallow the face.
A daily workflow needs flexible stages
A useful routine gives each part of the job a home, while leaving enough room for an idea to misbehave. I do not expect every strip to move through the stages at the same speed. Some premises solve themselves in minutes; others need to sit overnight before the ending becomes visible.
| Stage | Main purpose | What I check | Typical risk |
|---|---|---|---|
| Idea notes | Capture the raw premise | Is there a clear comic tension? | Starting with a vague subject |
| Dialogue pass | Find the shortest natural wording | Does each line sound speakable? | Explaining the joke |
| Thumbnails | Test panel order and composition | Does the eye reach the payoff? | Adding too much action |
| Rough drawing | Establish acting and silhouettes | Can the emotion be read quickly? | Polishing too soon |
| Final artwork | Clarify line, lettering, and detail | Is the strip legible at a glance? | Losing energy through overwork |
The important distinction is between solving and decorating. I want the joke, acting, and layout settled before spending time on texture, background objects, or elaborate lettering. A polished weak strip is still a weak strip.
Lettering is part of the performance
I treat speech balloons as visual timing devices. Their shape, size, and placement affect how quickly a reader moves through the panels. A balloon that is too large can flatten the composition, while one that is too tight makes the character seem hurried for the wrong reason.
I leave room for words from the beginning. Drawing a perfect head and discovering that the dialogue has nowhere to go is an avoidable problem. Even rough balloons help me judge whether a character is speaking too much or whether the pause before the punchline has enough space.
Sound effects need the same discipline. A crash, groan, or tiny squeak can add energy, but only if it supports the action. I prefer one strong visual sound to several competing labels, especially in a compact daily format.
Revision means removing the safe choices
The first workable ending is often the most predictable one. During revision, I look for a less obvious reaction, a more specific word, or a visual consequence that makes the situation stranger. The goal is not random absurdity; it is a turn that feels surprising once it has happened.
I also check whether the characters are doing anything merely because the plot requires it. Their choices should match their established nature, even when the situation is wildly unrealistic. That consistency creates trust, allowing the final gag to go further.
When a strip refuses to work, I do not always redraw it immediately. I may rewrite the premise as a single sentence, change the point of view, or remove a panel. A shorter route to the same comic idea is often hiding inside the failed version.
Keep the practice sustainable
Daily sketching becomes manageable when the process is repeatable rather than heroic. These habits help me protect both speed and quality:
- Keep an idea file with specific premises, not broad subjects.
- Draw several tiny layouts before committing to a finished composition.
- Read dialogue aloud and cut any line that explains what the picture already shows.
- Save detail for the final pass, after the acting and punchline are working.
- Review finished strips regularly to spot recurring habits in pacing and drawing.
The routine is also shaped by the person behind the work. My background and work span cartooning, writing, comedy, and television projects, so I try to let each discipline inform the others. Writing helps me compress a premise; performance helps me hear a character; drawing turns that voice into an immediate image.
A daily strip is a small piece of storytelling with very little room for hesitation. Start with a precise idea, make the characters want something, test the ending in miniature, and let the final drawing clarify rather than rescue the joke. Pick up a pencil, sketch three versions of tomorrow’s premise, and see which one earns a place on the page.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
Workshops
Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
Blog
Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.
Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
Workshops Available
Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |