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The personal website of cartoonist, writer, and comedian Andy Fanton

Medieval laughs with dragons, facts and anachronisms

Medieval humour becomes especially lively when accurate history collides with objects, slang and habits that clearly belong in a different century. A knight can observe the rules of chivalry while worrying about a dead mobile battery, or a castle cook can serve a historically plausible feast with the confidence of someone running a suburban takeaway shop.

For cartoonists, writers and comedians, the period offers a rich visual playground: stone castles, heraldic shields, monks, tournaments, dragons and suspiciously ambitious kings. The trick is to respect the real world underneath the joke, then break it at exactly the right moment. That balance sits comfortably alongside the playful spirit found across Andy Fanton’s comics, drawings and medieval-themed work.

Why the Middle Ages make such good comedy

Medieval society was full of rigid customs, elaborate clothing and highly visible status symbols. A monarch, noble, peasant, priest or travelling minstrel could often be identified by appearance alone, giving a cartoonist an instant setup. A tiny alteration—a crown worn backwards or a knight using a lance as a clothesline—can create a visual punchline before anyone speaks.

Historical facts also provide comic authority. Castles really did have garderobes, siege engines required enormous logistical effort, and medieval medicine included treatments that sound astonishingly impractical today. When a character complains about castle plumbing or queues for a leech, the humour works because the audience recognises a genuine detail beneath the exaggeration.

Building an anachronism that lands

An anachronism is funniest when it has a clear relationship with the historical setting. A medieval character using a smartphone is an obvious mismatch, but a knight treating a sword like a branded consumer product can be subtler. His armour might carry sponsorship from “Ye Olde Insurance,” while a herald announces a tournament with the enthusiasm of a sports commentator.

Modern Australian references can sharpen that contrast for local readers. A squire might navigate a Melbourne tram replacement bus, a dragon could complain about Sydney’s toll roads, or a peasant may bring a Bunnings sausage sizzle to a village fete. These details work because they connect an imaginary castle to familiar routines rather than adding random modern objects.

Giving dragons a comic personality

Dragons are often drawn as terrifying beasts, but comedy benefits from giving them mundane concerns. A dragon may be powerful enough to flatten a fortress yet frightened of a vet, embarrassed by a squeaky wing or determined to maintain a neat cave. Its scale creates the joke: something that can breathe fire might still struggle to open a jar.

The visual design has to support the character. Soft shapes can make a dragon seem cuddly, while an overconfident pose can make a small creature look dangerous. Andy Fanton’s fluffy dragon tips offer a useful reminder that texture, silhouette and expression can change the entire comic meaning of a mythical animal.

Using real history without turning it into homework

Historical comedy needs enough accuracy to establish trust, but it does not need to become a lecture. Choose one or two concrete facts, then let the characters misunderstand, misuse or resent them. A monk copying a manuscript can be genuinely devoted to preserving knowledge while complaining about the appalling handwriting of the previous scribe.

The same method suits stories set around famous events. A siege can focus on catering, laundry or workplace politics rather than military strategy. Medieval guild rules, feudal obligations and church festivals become comic material when viewed through ordinary frustrations. The audience learns something almost accidentally because the joke gives the fact a memorable shape.

Translating period life for Australian readers

Local language can make a historical setting feel immediate. A knight calling a companion “mate,” a bard describing a castle as “pretty cooked,” or a royal messenger complaining about the heat in Perth creates an amusing collision between eras. The wording should remain readable, with Australian slang used as seasoning rather than a costume.

Seasonal and cultural details can help too. A castle school might prepare for Book Week with increasingly ridiculous armour, while a tournament crowd behaves like spectators at an AFL match. A medieval market in Brisbane could be disrupted by a sudden storm, and a Melbourne minstrel might insist that every important meeting requires coffee. These references make the fantasy world feel connected to the Australian market without losing its medieval identity.

Making modern technology feel historically plausible

The best technology jokes often copy the language of old institutions. A royal proclamation can resemble a terms-and-conditions notice, a guild can operate a customer loyalty scheme, and a castle messenger can be judged by delivery ratings. Instead of simply placing a laptop on a trestle table, imagine how the technology would be absorbed into medieval habits and hierarchies.

Sound can also create a bridge between periods. The clatter of armour, a market cry or a dramatic fanfare can be treated like a recorded archive, especially when a character is trying to preserve an old performance. The history of restored reel recordings shows how fragile voices and noises can be, which offers a funny premise for a monk desperately protecting the kingdom’s only copy of a dragon’s snore.

Finding the comic engine

A strong medieval gag usually has a simple engine: status versus reality, old rules versus new behaviour, or a grand quest interrupted by an ordinary problem. The joke can then escalate through repetition. If a knight keeps losing his helmet, the final panel might reveal that a castle pigeon has been collecting them for a nest.

Dialogue should expose character rather than explain the period. A boastful king might describe a failed battle as a “strategic outdoor meeting,” while a practical peasant quietly calculates the cost of repairing the drawbridge. In short comic strips, the final beat needs to be visually clear, quickly readable and strong enough to reward the setup.

Choosing the right blend for a comic

Different combinations of fact and fantasy create different comic effects. A strip aimed at young readers may favour broad visual gags, while a more detailed historical parody can rely on obscure customs and dry language. The following approaches help clarify the balance.

Approach Historical foundation Modern intrusion Comic effect
Visual absurdity Armour, castles and heraldry Sports branding or household objects Immediate, accessible slapstick
Social satire Feudal rank and guild rules Customer service or workplace language Mockery of power and bureaucracy
Character comedy Medieval beliefs and occupations Australian slang or habits Strong voice and cultural contrast
Fantasy mismatch Dragons, quests and magic Phones, transport or media Fast, high-concept anachronism

Whether the setting is a castle, a village market or a dragon’s cave, the strongest material usually starts with a recognisable human problem. Develop the character first, check the historical detail, then introduce the modern intrusion with purpose. Explore Andy Fanton’s wider creative work for more comic inspiration, and let a well-placed anachronism turn medieval life into a sharp, distinctly Australian laugh.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

Explore the Site

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Drawings

A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

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Writings

Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.

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TV & Fant-O-Films

Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

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Mini-Strips

Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.

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Workshops

Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

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Blog

Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.

Why Andy Fanton?

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Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

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Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

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Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

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Workshops Available

Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

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