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Medieval banter that sounds old but clear

Medieval banter should feel like it belongs to a strange, dangerous world without making the reader reach for a dictionary. The trick is to preserve period detail while keeping every line, threat and retort easy to follow.

Comedy asks for more than historical accuracy. If the audience misses the setup, they miss the joke, while overworked pronunciation can flatten a character into a parody. Clear timing matters more than a thick layer of invented slang.

A useful starting point is to decide what each speaker wants. Greed, pride, fear, loyalty and embarrassment can drive a mock-feudal scene with the same energy found in a modern workplace or family argument.

Start with rank, not accent

Before choosing words, establish the social distance between the speakers. Is one character addressing a king, a guild brother, a servant or a rival? A title such as “my lord” can signal hierarchy faster than a paragraph of explanation.

Let the dialogue reveal status through behaviour. A nervous cook might stammer, “Your soup has gone cold, my lord,” while the guest replies, “It has waited patiently for you to notice.” The joke remains clear, though the setting feels centuries away.

For drawn scenes, reactions carry half the exchange. A panel-by-panel old men expression checklist can help you vary a face without letting the performance overwhelm the line.

Borrow the rhythm, not a fog of grammar

Old-sounding prose does not require every sentence to read like a damaged manuscript. Keep ordinary English syntax, then introduce a small number of period signals: formal address, clipped replies, “thou” or “thee,” and a preference for concrete nouns.

Use those signals consistently within a character. Mixing modern phrasing with sudden grammatical gymnastics often feels accidental, while a single clear marker can do substantial work. If a setting needs specialist background, the StarNet listings offer a practical starting point for names, roles and fictional organisations.

Make the comic turn easy to hear

Every joke needs a clean route from expectation to reversal. In a sword fight, “I shall end you with this blade” followed by “You will need to find the blade first” works because the audience understands the problem instantly.

The surrounding exchange should stay equally legible. Let the threat establish what matters, such as honour, money or a missing pie, then let the second speaker puncture it. Avoid burying the turn beneath three clauses of scenic description.

Voice choice Immediate effect Likely snag Clearer move
Dense pseudo-archaic diction Feels antique Readers stop to decode Keep modern syntax and add one period marker
Heavy phonetic spelling Suggests regional speech Can become parody Mark one habit and vary it by context
Titles for every line Signals hierarchy Characters sound identical Let status emerge from behaviour and address
Plain modern speech Easy to understand The setting can feel unanchored Add concrete objects, manners and formalities

Punchlines also need room to land. A short paragraph can work, but a comic often gains more from a beat, a look or a cut to another character. The old-fashioned voice should support that pause, not compete with it.

Give every unusual word a job

Words such as “squire,” “tithe,” “manor” and “herald” add texture when the reader can infer their meaning from the action. If “tithe” merely appears in a line about taxes, the word slows the scene without adding comedy.

Turn explanation into conduct. Show a merchant counting coins, a monk refusing a chair or a knight surrendering the only good horse, and the period vocabulary gains meaning through use. Comic exaggeration is welcome when the stakes stay visible.

Rhythm can also make a quarrel feel alive. Short exchanges, interruptions and a sudden formal phrase beneath an informal reply create conflict without requiring every character to speak differently all the time.

Give the voices Australian dry wit

Australian understatement can sharpen mock-medieval dialogue. The humour may be old in setting and modern in outlook: a disastrous feast receives “A modest outcome,” while a lost crown becomes “a minor administrative issue.” Nothing in the scene requires modern slang; the wit comes from composure under pressure.

The local flavour can come through everyday situations as well as speech. Picture a squire negotiating over dinner in a crowded Melbourne pub, with the patron arguing about the TAB form while a mate offers a solution. At a Sydney office, the same boast about a promotion would arrive with a raised eyebrow and a dry “good for you.”

Australian comics also travel through newspapers, syndicated strips, independent zine fairs, bookshops, conventions such as SMASH! in Melbourne and Sydney Comic Con, and social feeds. The Dandy’s run of long-running strips shows how a compact voice can reach readers far beyond its original market, while Australian creators often build audiences through several of these channels at once.

For pun-heavy scenes, browse the fifty medieval puns guide, then adapt its best mechanics to the character rather than dropping the joke in unchanged.

Carry the argument into the pictures

Andy Fanton’s work shows the value of distinct comic voices. George vs Dragon, Boo!, Carrotty Kid and Bad Grandad each need their own pace, confidence and way of spotting an excuse. A character who always speaks in polished court prose loses the personality that makes the exchange funny.

Read each line aloud, cut any words that merely sound old, and stage the argument in a panel order that keeps cause and effect visible. Dialogue should move the scene, while the drawing supplies the glances, pauses and physical comedy that words cannot carry alone.

Choose one quarrel, write two contrasting voices, and send your strongest finished exchange to Andy Fanton through the contact details on Andy Fanton Dot Com.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

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Drawings

A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

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Writings

Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.

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TV & Fant-O-Films

Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

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Mini-Strips

Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.

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Workshops

Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

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Blog

Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.

Why Andy Fanton?

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Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

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Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

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Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

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Workshops Available

Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

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