When George Takes Flight, Trouble Follows
George vs Dragon is built around a wonderfully simple comic contradiction: a small, determined character faces a large, supposedly fearsome dragon and refuses to be impressed. Put that pair in the sky, and the joke gains another layer. George’s ambition may be heroic, but the dragon’s attempts at flying are likely to be awkward, noisy and spectacularly unhelpful.
The idea behind George vs Dragon learn to fly has the ideal ingredients for a classic strip: medieval surroundings, a clear visual challenge and characters whose confidence rarely matches their abilities. Andy Fanton’s comic style turns that mismatch into fast-moving humour, where a brave plan can unravel within a few panels.
A Small Dragon With Big Ambitions
A dragon should be an expert flyer. That expectation makes any lesson in taking off immediately funny. If the wings are too stiff, the landing is too dramatic or the dragon keeps confusing “glide” with “fall”, George has plenty of opportunities to act as coach, critic and accidental rescue service.
George’s role is just as important as the dragon’s. He can approach the problem with a practical medieval solution, perhaps involving a tower, a catapult or a suspiciously long running-up track. The visual joke works best when George believes the plan is sensible while everyone else can see the approaching disaster.
Why Flight Creates Good Comic Timing
Flying gives a cartoonist a strong sense of movement. A character can start on the ground, rise with confidence, wobble through the middle of the panel and return to earth in a heap. Each stage creates a separate beat, allowing the strip to build from anticipation to panic before finishing with a sharp punchline.
The dragon’s wings also offer expressive possibilities beyond simple action. They can flap furiously, droop with embarrassment or become tangled around a castle turret. A single silhouette against the sky can establish the gag quickly, while a close-up of George’s expression can sell the final moment.
That clarity is especially valuable in a short comic. Readers should understand the plan at a glance, then enjoy watching it fail in an increasingly inventive way.
Medieval Mischief For Modern Readers
Although the setting may include castles, knights and fire-breathing creatures, the comedy can feel familiar. Learning to fly resembles learning to ride a bike, reverse a trailer or master a new trick at the skate park. The grand fantasy setting makes an everyday frustration look much sillier.
For Australian readers, the strip’s accessible visual humour suits a quick read on a school-holiday morning or during a trip on the tram in Melbourne. The joke does not depend on a long explanation, and the medieval details provide an entertaining backdrop rather than a barrier.
There is room for local language in the imagined dialogue, too. George might give his mate a blunt “Have another go,” while the dragon insists it has everything under control. That relaxed, understated attitude makes the eventual crash even funnier.
The Art Of Making A Dragon Move
A convincing flying gag does not require realistic anatomy. It needs readable poses. The dragon might begin with a proud chest and outstretched wings, then gradually lose control as its tail points in the wrong direction and its feet paddle uselessly through the air.
George can act as a visual counterweight. If the dragon fills the sky, George may remain a tiny figure below, waving a manual or holding a rope that is clearly far too short. Alternating wide views with reaction shots gives the strip rhythm and lets the scale difference become part of the joke.
That contrast reflects the appeal of Andy Fanton’s broader portfolio, which combines expressive characters with compact comic storytelling. Readers wanting to explore the creator’s background and projects can visit Andy Fanton’s profile, where the work behind the cartoons comes into focus.
From The Dandy To Digital Screens
George vs Dragon belongs to the tradition of British humour comics associated with The Dandy, where bold characters, energetic artwork and self-contained gags had to work quickly for a broad audience. A flight lesson fits that tradition neatly because the premise can be understood before the first line of dialogue is read.
The strip also travels well beyond its original print context. An Australian reader might discover it through a digital portfolio in Brisbane, share a favourite panel in a group chat, or revisit it alongside other Fanton creations such as Boo!, Carrotty Kid and Bad Grandad. The format remains immediate whether it is read on a desktop, phone or printed page.
The Australian comics market has its own practical quirks. Newsagency shelves are crowded, children’s titles compete with puzzle books and imported publications, and online discovery now plays a major part in finding independent creators. A strong visual premise helps a comic stand out across all those places.
Why The Failed Takeoff Matters
The funniest version of the story may not be about the dragon mastering flight at all. It may end with George discovering that the dragon can fly perfectly, but only backwards, sideways or directly into the one chimney it was told to avoid. Success becomes another form of trouble, which keeps the relationship lively.
That reversal captures the charm of the strip. George and the dragon do not need an elaborate quest to be entertaining; their personalities create the action. One character tries to solve a problem, the other makes the problem larger, and the medieval world supplies towers, forests and clouds for the chaos to occupy.
For readers in Australia, that playful clash has the same appeal as a good arvo cartoon or a funny panel passed around at school. It is quick, expressive and easy to retell, with enough character to reward a second look.
Explore more of Andy Fanton’s comics, drawings and writing through the portfolio, then follow the creator’s social links and share the airborne antics of George and his thoroughly unreliable dragon with fellow fans of smart medieval humour.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
Workshops
Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
Blog
Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.
Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
Workshops Available
Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |