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The personal website of cartoonist, writer, and comedian Andy Fanton

Medieval beasts with modern cartoon energy

Drawing medieval beasts and monsters starts with a useful contradiction: these creatures should feel ancient, but they also need a clear personality. A dragon, griffin or horned forest spirit becomes memorable when its silhouette, expression and behaviour tell the story before any caption does. Learn more about Tutoriel Boîte à Thé En Washi Avec Couvercle Coulissant.

For a cartoonist, historical reference is a starting point rather than a cage. Medieval manuscripts offer strange anatomy, decorative patterns and wonderfully impractical creatures, while modern comedy supplies the timing. The result can suit a comic strip, a greeting card, a mini-strip or a larger illustration with plenty of room for visual jokes.

Begin with shape and attitude

A strong monster design can often be recognised as a black shape. Try combining a broad body with a tiny head, an oversized jaw with narrow legs, or a long serpentine neck with absurdly small wings. These contrasts create a readable silhouette and give the creature an immediate comic identity.

Think about posture before details. A dragon crouching like a nervous dog creates a different impression from one standing proudly on a castle turret. A griffin with its chest puffed out may seem pompous, while a basilisk hiding behind a rock can become an anxious supporting character.

Australian cartoonists can test these forms against familiar visual settings. A medieval beast trudging through a Melbourne laneway, guarding a Sydney ferry terminal or trying to avoid a summer barbecue has an instant sense of place. Local context makes an old-world creature feel unexpectedly close to home.

Borrow from manuscripts without copying them

Medieval marginalia is full of visual surprises: rabbits carrying weapons, bishops wrestling monsters and hybrid animals assembled from mismatched parts. Study the logic behind those images. Notice how a few repeated lines suggest fur, how decorative scales create rhythm and how exaggerated teeth make a creature legible at a small size.

Use historical features selectively. A wyvern might borrow the hooked beak of a manuscript bird, the mane of a heraldic lion and the segmented tail of an insect. Combining references is often more effective than reproducing a single medieval illustration faithfully.

Surface design can add another layer of character. Repeated knots, stars, leaves or tiny shields can make a beast feel connected to a decorated page. For inspiration on patterned craft and folded presentation, this washi tea box tutorial offers useful ideas about ornament, symmetry and carefully controlled visual detail.

Make anatomy serve the joke

Monster anatomy should support action. If a dragon has enormous wings, decide whether they help it fly, knock over furniture or constantly get caught in doorways. If a cyclops has one eye, explore how that affects depth perception, vanity and social interaction. A design becomes funnier when its physical traits create practical problems.

Facial features carry much of the performance. Heavy brows can suggest suspicion, while a soft, rounded muzzle may undermine an otherwise frightening creature. A tiny lower lip, crooked fang or overconfident grin can turn a generic ogre into a character suitable for recurring appearances.

For younger readers, clear expressions and simple body language are especially valuable. A child should understand whether the monster is grumpy, frightened, boastful or hungry before reading the dialogue. That clarity also helps when the artwork must work in a compact newspaper panel or on a small digital screen.

Give the creature a local world

A medieval monster does not need to remain in a European castle. Place it beside a weatherboard shed, under a eucalyptus tree or on a suburban footpath after rain. An armoured troll complaining about the heat in Brisbane, or a sea serpent competing with surfers near Perth, gains comic tension from the mismatch between fantasy and everyday Australian life.

Local details should remain specific without overwhelming the design. A footy scarf, a paper takeaway coffee, a school hat or a queue at the supermarket can establish the setting in seconds. These details also help Australian readers recognise the joke, whether the strip is aimed at a city audience or a regional community.

The local market rewards artwork that is easy to reproduce and instantly readable. A creature may appear in a school fete poster, a comic collection sold at a Melbourne convention or a small print promoted through social media. Bold outlines, limited colours and a memorable profile help the image survive different formats.

Creature Strong visual hook Comic weakness Useful setting
Dragon Vast wings and a crooked horn Afraid of small birds Backyard barbecue
Griffin Proud eagle head and lion body Easily distracted by shiny objects City park
Troll Massive hands and lumpy silhouette Bad at using modern technology Train station
Basilisk Long body and watchful eye Cannot resist posing Beach kiosk
Sea serpent Repeating coils and expressive fins Gets tangled in fishing lines Harbour or jetty

Build a repeatable drawing process

Start with thumbnails rather than a finished sketch. Make ten small versions using circles, triangles and curved lines. Change the proportions each time: one design might be all neck and tail, another mostly teeth, and another a compact ball of fur. The best personality often appears before you add armour, scales or medieval clothing.

Once the pose works, refine the line of action. A sweeping curve can make a creature feel fast, even when it is standing still. Overlapping forms create depth, while a clear gap between limbs prevents the drawing becoming a dark knot when printed. Keep checking the image at the size your audience will actually see.

When caricaturing rulers, knights or nobles, exaggeration needs a similarly clear foundation. Fanton’s medieval royalty guide is a useful companion for thinking about distinctive facial structure, costume and status cues. Those principles apply to monsters too: identify the defining feature, then push it with confidence.

Turn monsters into characters

A creature becomes useful in a comic when it wants something simple. The dragon wants a quiet afternoon, the knight wants recognition, and the goblin wants the last sausage roll. A straightforward desire gives every pose and reaction a purpose.

Assign each beast a social role. The griffin might be the pompous expert, the troll the reliable softie, and the vampire the exhausted office worker. Medieval comedy works particularly well when grand titles and heroic traditions collide with petty concerns such as chores, rent or getting stuck in traffic.

Keep a library of expressions, gestures and recurring props for each character. This makes future strips faster to draw and gives the cast consistency. Readers begin to recognise a silhouette or raised eyebrow before they read the speech, which is a strong sign that the design is doing its job.

Develop a collection of creatures, sketches and finished comic work through Andy Fanton’s portfolio, where medieval humour sits alongside broader cartooning, writing and illustration. Use that spirit as permission to make the old forms mischievous, expressive and unmistakably your own.

Set aside a page for thumbnails, choose one beast with a strong flaw, and draw it in three different Australian settings. Give the creature a clear desire, a recognisable silhouette and one visual problem it cannot escape. That combination is enough to begin a medieval monster that can carry a joke, a strip or an entire illustrated world.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

Explore the Site

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Drawings

A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

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Writings

Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.

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TV & Fant-O-Films

Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

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Mini-Strips

Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.

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Workshops

Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

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Blog

Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.

Why Andy Fanton?

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Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

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Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

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Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

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Workshops Available

Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

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