Designing a Castle Layout for Your Strip
A castle is a terrific setting for a comic strip because it gives every character somewhere to hide, scheme, fall through, or accidentally set on fire. Its towers, battlements and secret passages create instant movement, while the contrast between grand architecture and ordinary problems supplies plenty of jokes.
The trick is to design the fortress as a working stage rather than a random pile of turrets. Readers should understand where the throne room sits, which window the dragon uses, and why the hero keeps ending up in the same muddy courtyard. A clear layout makes each gag easier to read.
For a medieval comedy strip, the castle can function like a familiar suburban house, school or workplace. The king has an office, the cook has a kitchen, the guards have a break area, and everyone knows which stairwell squeaks. That everyday logic gives absurd events a solid foundation.
This approach suits the brisk rhythm associated with classic British comic strips. The history of The Dandy shows how strong characters and instantly readable situations can carry a page, even when the setting is wonderfully ridiculous.
Start With A Simple Floor Plan
Begin with a rough overhead plan before drawing individual panels. Mark the main entrance, great hall, tower, dungeon, kitchen and courtyard. You do not need architectural accuracy; you need a handful of recognisable locations that can be reused without explanation.
Give each area a comic purpose. The great hall might be where official announcements collapse into chaos. The dungeon could be less frightening than the castle laundry. A narrow staircase is perfect for collisions, eavesdropping and characters carrying objects that are far too large for the space.
Keep the route between locations believable. If a knight leaves the kitchen in panel two and arrives on the battlements in panel three, the reader should feel that the journey is possible, even when it happens off-panel. A consistent geography lets the punchline receive attention instead of making readers decode the background.
Build Around The Characters
Design the castle according to who lives there. A grumpy dragon needs a perch, cave or roof space where it can observe the action while remaining slightly apart from the humans. A nervous squire benefits from corridors, cupboards and hiding places. A chaotic child character should have access to dangerous objects and very few locked doors.
Recurring characters should each have a visual territory. The cook may occupy a crowded kitchen filled with hanging pans, while the king has a throne room that is technically impressive but poorly maintained. These details become shorthand, allowing a reader to identify the location immediately.
Think about how characters travel through the building during a strip. A guard who takes every order literally might patrol the same corridor in every episode. A boastful hero could enter through the main gate, while a cunning villain always appears through a concealed passage. Their routes reveal personality before anyone speaks.
Make The Castle Read At Small Size
Comic strips are often read quickly, in print or on a phone, so the silhouette must work at a glance. Use strong shapes for towers, flags, bridges and roofs. Avoid filling every wall with bricks, arrows and decorative stonework, especially in small panels.
Choose two or three signature features. A crooked tower, a drawbridge with a stubborn winch, or a dragon-sized chimney can identify the castle more effectively than a highly detailed panorama. Repeating those landmarks helps the setting feel stable while leaving room for expressive characters.
Panel composition should guide the eye through the building. Tall vertical panels suit a plunge down a tower or a character peering over battlements. Wide panels work for a feast, siege or disastrous jousting match. A close-up of a door handle can create suspense before the reader sees what is waiting behind it.
Use Local Flavour Without Losing The Medieval Mood
Australian readers understand the comedy of a grand place behaving like a mildly dysfunctional public facility. A castle near Canberra might have endless committee meetings in the great hall, while a fortress outside Melbourne could struggle with four seasons in a single afternoon. A dusty outpost near Broken Hill gives the moat a practical problem: it keeps evaporating.
Dialogue can carry a light local flavour without turning every character into a caricature. A guard muttering “No worries, mate” while facing an invading army establishes the tone quickly. An afternoon snack can become an “arvo feast”, and a royal tournament may be promoted with the energy of a local footy fixture.
The Australian comics market also rewards clarity and personality. A strip may appear in print, online, or through social feeds, where readers encounter it between school runs, commutes and a quick scroll at smoko. A castle layout that remains legible in a newspaper column and on a mobile screen has a better chance of travelling across formats.
Turn The Layout Into A Joke Engine
Once the map works, look for contradictions. The castle may have an enormous ceremonial gate but a tiny service entrance. The royal family may possess a magnificent balcony that overlooks the rubbish pile. The dragon may have a luxurious tower room but be banned from using the chimney after one memorable incident.
A good setting offers several kinds of gag: visual, verbal, physical and character-based. A secret passage can provide a surprise entrance, a repeated misunderstanding, or a running joke about poor signage. A dungeon can become a meeting room when the castle runs out of space. A drawbridge can refuse to lower because someone has parked a cart on the mechanism.
The best medieval strips treat the setting as a cast member. In a grumpy dragon pitch, the central comic idea depends on a strong character premise; the same principle applies to the fortress around that character. Every tower, corridor and courtyard should help create friction.
Sketch the castle repeatedly until you can draw its key features from memory. Then test a few strips using the same locations, changing only the action. If the building keeps generating new trouble, you have created more than a backdrop: you have built a reliable comic machine.
Give your fortress a distinctive silhouette, a practical route map and a few deliberately inconvenient features. Then put your characters inside it and let the stonework cause trouble. Explore more comic craft and medieval mischief through Andy Fanton’s portfolio, and develop a castle that readers can recognise long before the first punchline lands.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
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Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
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Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
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Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |