Turning Everyday Objects into Original Monsters
A monster does not need fangs, scales, or a dramatic castle. It might begin as a bent teaspoon, a cracked esky, a lonely thimble, or the suspicious shape of a wheelie bin at midnight. Ordinary objects already carry personality through their scratches, noises, and useful little habits. The creative trick is to notice what they might become when nobody is looking.
For cartoonists, writers, and comedians, this is a rich source of material. An everyday object can become a character with a grievance, a quest, or an embarrassingly specific fear. A rubber glove might be a retired sea creature. A stapler could run a brutal office empire. A battered lunchbox from a Melbourne schoolyard might contain a tiny beast that has been waiting years to escape.
Begin with the object’s secret behaviour
Choose something familiar and study how it behaves in real life. A kettle hisses, a toaster ejects bread without warning, and a flyscreen gives a soft slap whenever someone rushes through it. Those movements are already character animation. Ask what the object wants, what annoys it, and what it does when humans leave the room.
A wheelie bin monster, for example, could be offended by incorrect recycling. It might wake every Thursday night before collection day, dragging itself down a suburban driveway while muttering about glass jars. In Australia, where bins can bake in the summer heat and face sudden storms, its moods practically write themselves.
Give the creature one contradiction. A terrifying barbecue tongs beast may be frightened of sausages. A hulking Hills Hoist monster might hate windy weather. Comedy often appears when the design promises one thing and the personality delivers another.
Let shape drive the character design
Look at the object as a collection of visual clues. A colander has holes like eyes, a broom has a wild mane, and a pair of thongs can suggest flat feet, flapping ears, or a creature that is permanently ready for the beach. Exaggerate the strongest feature rather than adding random decoration.
Silhouette matters, especially in a comic strip or small illustration. If the monster is recognisable as a black shape, its design is doing useful work. Try drawing it with three basic forms: a large body, an expressive head, and one memorable attachment. A shopping trolley with crooked legs and enormous eyebrows may say more than a heavily detailed creature covered in scales.
Local surroundings can help shape the design. A monster assembled from a battered Esky, zincalume fencing, and a sun-faded cricket bat will feel different from one built from gothic furniture. The materials of an Australian backyard, garage, or beach picnic bring an immediate sense of place.
Build a world around its practical problems
An object-based monster should still have ordinary responsibilities. It may need to pay rent, catch public transport, attend a school fete, or hide from a neighbour who wants to throw it out. These mundane pressures make the impossible feel believable.
Imagine a tram-stop creature in Melbourne whose long metal body makes it excellent at carrying passengers but terrible at turning corners. Or create a Sydney apartment monster made from a laundry basket that knows every resident’s secrets but cannot fit through the lift. Its story becomes stronger when its physical design creates genuine obstacles.
Small practical details also create opportunities for visual jokes. A monster made from a barbecue might be respected at family gatherings but banned from vegan markets. A creature formed from a surfboard could look heroic until it discovers that it cannot stand up without waves. The object’s purpose becomes both its talent and its weakness.
Use language to reveal its voice
The best creature design can be sharpened by a distinctive speaking style. A monster made from a cracked mug might speak in clipped, hot-headed bursts because it is always close to boiling over. A tangled set of headphones could ramble through three conversations at once. A solemn old wardrobe might deliver grand speeches about mothballs and lost socks.
Collect phrases from everyday life, then twist them into the monster’s vocabulary. Australian expressions can add texture when used with restraint: a creature might call an impossible plan “a bit cooked” or describe a disastrous escape as “a real dog’s breakfast”. A Queensland cane toad villain could insist it is misunderstood while leaving enormous footprints across every scene.
Reading widely in written work can also remind a creator that comic writing depends on rhythm as much as premise. Give the monster a short setup, a clear reaction, and a final turn that changes the meaning of what came before. The object should influence the jokes rather than sitting there as a costume.
Test the idea through small drawings
Do not wait for a perfect character sheet. Make a page of quick sketches: angry, exhausted, proud, hungry, embarrassed, and caught doing something suspicious. Draw the monster from behind, underneath, and in a crowded scene. A character becomes more useful when it can perform rather than pose.
Try placing it in settings Australians recognise. Let it argue beside a Bunnings sausage sizzle, hide behind a beach shelter at Bondi, or get trapped in a country-town op shop. Put it in a footy crowd, a Brisbane storm, or a supermarket aisle during the frantic search for the correct self-checkout. These details give the creature comic friction and help readers imagine its world.
A strange object can also grow into a broader creative project. For visual inspiration, explore the playful atmosphere of Poesy Feeline and notice how a simple premise can support a memorable voice. Keep developing the monster until its name, shape, speech, and problem all point in the same direction.
Take an object from your desk, kitchen, shed, or local op shop and give it one impossible ambition today. Sketch three versions, write six lines of dialogue, and place the creature somewhere unmistakably Australian. The most convincing monster may already be waiting beside the kettle.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
Workshops
Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
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Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
Workshops Available
Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |