Carrotty Kid versus the medieval photocopier
Andy Fanton’s Carrotty Kid is built for the kind of problem that sensible people avoid: a schoolyard nuisance, a ridiculous invention, or a small misunderstanding that grows teeth. Put him near a medieval photocopier and the joke becomes wonderfully unstable. The machine may look like a wooden cabinet with a crank, but it has the power to duplicate parchment, helmets, royal decrees, and possibly the entire cast.
The premise works because it brings two mismatched comic worlds together. Carrotty Kid belongs to the brisk, mischievous energy of classic British comic strips, while the copier belongs to a muddy castle where every technical breakthrough arrives with a bell, a candle, and an alarming smell.
The result is less a battle of strength than a contest between quick thinking and increasingly bad paperwork. Every copy creates a fresh complication, giving the cartoonist plenty of room for visual gags, escalating confusion, and a final punchline hiding in plain sight.
The machine arrives with a terrible instruction manual
The medieval photocopier should be treated as a character rather than a prop. Its wooden frame groans, its metal rollers spark, and its operating instructions are painted in a language nobody can read. A monk may insist that the device is powered by “advanced wizardry,” while a nearby peasant points out that someone is simply turning a handle.
Carrotty Kid’s first mistake is assuming that a copier has one obvious purpose. He tries to reproduce a wanted poster, only to discover that the machine copies the ink, the torn corner, and the thumbprint of the person holding the original. The second copy is already evidence. The third is evidence with a snack stain.
That visual logic suits Fanton’s style: a simple object causes a chain reaction, and each panel makes the original decision look worse.
Paperwork becomes a full-scale invasion
The medieval setting gives the gag an enormous range. A duplicated royal invitation can summon hundreds of identical guests. A copied treasure map can lead an entire village to the same empty ditch. A reproduced “Keep Out” sign may be so successful that nobody can find the castle entrance.
Carrotty Kid is at his best when authority figures take nonsense seriously. A pompous knight might declare every duplicate parchment legally binding, while a frightened scribe tries to keep track of the originals. The photocopier does not merely multiply documents; it multiplies arguments about which document matters.
That escalation lets the strip move quickly from a small practical joke to a crowded scene packed with visual details. The more carefully the adults attempt to restore order, the more opportunities Carrotty Kid has to exploit their confusion.
A clash of comic strengths
The central joke depends on contrast. Carrotty Kid has attitude, timing, and a talent for finding the weak spot in a grown-up plan. The medieval photocopier has no attitude at all, yet it behaves like the most disruptive character in the room. It faithfully performs the wrong task until the whole kingdom is buried in duplicates.
| Comic element | Carrotty Kid | Medieval photocopier |
|---|---|---|
| Main power | Clever mischief | Endless duplication |
| Preferred material | Rules, schemes, and authority | Parchment, ink, and mistakes |
| Biggest weakness | Overconfidence | No sense of proportion |
| Visual signature | A cheeky reaction | Smoke, rollers, and flying pages |
| Likely final gag | Outsmarting the adults | Copying something impossible |
The best version of the story gives both sides a temporary victory. Carrotty Kid gets the result he wants, but the copier makes so many copies that the original plan becomes useless. He wins the argument and loses the room, which is exactly the kind of comic trade-off that keeps a final panel lively.
Why the medieval setting makes it funnier
A modern photocopier is familiar, so its malfunction usually needs an unusual twist. A medieval copy machine begins as an unusual twist. Its existence is already funny, and every practical detail adds another layer: a scribe must feed parchment by hand, an apprentice has to dry each page with a bellows, and a castle guard mistakes the paper tray for a drawbridge.
The period setting also creates a useful vocabulary of reactions. Instead of calling a technician, the characters summon a wizard. Instead of pressing an emergency stop button, they cut the rope holding a counterweight. These solutions are wildly elaborate, but they remain perfectly logical within the cartoon’s world.
Fanton’s interest in medieval humor makes the premise especially natural for his portfolio. The joke can balance historical imagery with modern behavior, allowing a knight to complain about office administration while a child treats enchanted machinery as an opportunity for mischief.
The strip belongs among quick visual stories
The premise would work particularly well as a compact sequence: discovery, experiment, multiplication, panic, and a final reversal. Short-form cartooning rewards a clean setup because readers understand the rules quickly. Once the copier produces one absurd duplicate, the audience is ready to anticipate the next disaster.
That economy connects with the broader spirit of Fanton’s mini-strips, where a small space can contain a complete comic rhythm. Carrotty Kid does not need a complicated backstory here. His personality is established through the decision to keep turning the handle after everyone else has shouted at him to stop.
A longer version could add a rival scribe, a suspicious dragon, or a royal decree that changes with every copy. A shorter version might end with Carrotty Kid proudly presenting the king with a perfect duplicate, only for the king to ask why it says “Please turn over” on both sides.
Writing the punchline with a crooked edge
The strongest ending should punish the assumption that copying is harmless. Carrotty Kid may duplicate a key, a crown, or a pardon, but the machine should add a tiny flaw that matters. The copied key opens every door except the exit. The copied crown fits everyone except the king. The copied pardon forgives the wrong person.
A good final panel can also turn Carrotty Kid’s cleverness against him. After using the copier to create dozens of decoys, he discovers that one copy has reproduced his own face on a wanted notice. The medieval authorities finally have a picture of the culprit, even if they still cannot agree which one is real.
For readers exploring Fanton’s wider written and comic work, the written projects offer another route into the creator’s dry, playful sense of absurdity. That same sensibility gives this crossover its appeal: the joke begins with a ridiculous object, then follows its consequences with complete seriousness.
Details that sharpen the gag
A few carefully chosen details can make the imaginary strip feel instantly drawable:
- Give the copier a crank labelled “Do not turn,” with the label already copied thirty times.
- Let every duplicate knight’s helmet become slightly smaller until the final one is worn as a thimble.
- Have a monk charge by the page, then quietly remove the pages from his own bill.
- End with one perfect copy of Carrotty Kid appearing inside the machine.
The key is to keep the visual language clear. A reader should understand what the copier does before the characters do, then enjoy watching the consequences arrive. The medieval setting supplies texture, while Carrotty Kid supplies the impatience and nerve that push the joke forward.
A strip built around this clash would fit neatly beside Fanton’s mischievous characters and historical comedy. It has a strong central image, room for escalating nonsense, and a final gag that can be read in a single glance.
Bring the crank, parchment, and questionable legal documents together, then let Carrotty Kid make the one decision nobody else would dare to make: turn the handle again. Discover more of Andy Fanton’s comics and creative work through his portfolio.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
Workshops
Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
Blog
Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.
Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
Workshops Available
Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |