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Carrotty Kid’s new game causes a proper ruckus

Carrotty Kid invents a new game after discovering that ordinary playground activities lack the essential ingredients of confusion, shouting and at least one startled medieval creature. His idea begins with a carrot, a bucket and a set of rules written on the back of a lunchbox note.

What starts as a harmless challenge soon spreads across the schoolyard. Players race, dodge and negotiate with the seriousness of grand final selectors, while Carrotty insists that every rule was carefully designed. Unfortunately, he designed most of them during recess.

The rules are simple, allegedly

The game is called Carrotball, although its name changes whenever another player suggests a better one. The basic aim is to carry a carrot from one end of the oval to the other without being tagged. Players can pass it, hide it or distract opponents by shouting a completely unrelated vegetable.

Carrotty’s rulebook contains several useful instructions, including “no biting the equipment” and “a referee may be replaced if distracted by chips”. This feels especially familiar to Australian schoolkids, who know that a game on a suburban oval can quickly acquire local variations depending on the weather, the lunch bell and who brought the footy.

Every player needs a role

There is a sprinter, a defender, a referee and a person whose job is to guard the emergency carrots. Carrotty naturally gives himself all four roles, claiming that this is more efficient and proves his leadership skills.

The opposition sees things differently. In Melbourne, the game might pause for a tram bell or a sudden blast of cold wind. In Brisbane, players may seek shade beside the equipment shed. In Sydney, the boundaries could be marked by school bags, chalk and a suspiciously expensive pair of sports shoes. The setting changes, but the argument over whether someone was tagged remains universal.

Carrotty also creates a “dragon round” for advanced players. The dragon is represented by a cardboard cut-out, though his imagination gives it wings, claws and a terrible craving for root vegetables. Anyone wanting to draw a convincing creature can borrow a few ideas from these fluffy dragon tips, especially when the game needs a mascot with soft edges and dangerous ambitions.

Carrotball versus ordinary games

The new invention has plenty of competition. Traditional sports offer familiar equipment, clear scoring and fewer arguments involving fictional livestock. Carrotball offers something more unpredictable: a fresh excuse for every player to make up a rule.

Game feature Carrotball Footy or rounders
Main equipment One carrot and several spares Ball, bat or approved sports gear
Scoring Reach the finish with the carrot Follow an established scoring system
Referee Easily distracted Usually expected to pay attention
Weather policy Blame the carrot Pause or continue under club rules
Best setting School oval or backyard Oval, park or organised ground

The comparison is unfair because Carrotty has already changed the scoring system twice. A successful run may be worth three points, five points or “one point plus bragging rights”, depending on how many spectators are watching.

The prize creates trouble

To make the game exciting, Carrotty offers a prize: a golden carrot trophy. It is actually painted orange, attached to a cardboard stand and labelled with a spelling mistake. Still, the players want it badly, particularly after Carrotty announces that the winner gets to keep it until the next match.

This is where the grown-ups become interested. An Australian school or community group would need to think carefully before charging entry fees, promoting a competition or offering a valuable prize. Raffles, fundraising and games of chance can involve state and territory rules, while consumer protections apply if the event makes promises about prizes or services. Carrotty’s “winner selected by dramatic pointing” method would not impress an organised fete committee.

The safer option is a free, skill-based activity with transparent rules. It also avoids the awkward possibility of parents asking why the entry money disappeared into a jar marked “dragon maintenance”.

The strategy goes sideways

Carrotty expects the other players to follow the official rules. They respond by studying the loopholes. One player carries a carrot inside a hat, another rolls it along the boundary and a third argues that being chased by a cardboard dragon counts as a weather event.

The best joke comes when Carrotty introduces a secret shortcut, only to forget where it is. He spends the final round searching behind a tree while everyone else reaches the finish line. His victory speech is interrupted by the referee, who points out that Carrotty was holding a turnip.

That reversal suits the character perfectly. Carrotty is inventive, energetic and confident enough to treat every mistake as evidence of advanced planning. The game works because it reflects his world: ordinary objects become heroic props, simple instructions become chaos and failure earns another attempt.

A playground idea becomes a comic strip

The charm of Carrotball lies in its small scale. It does not require a stadium, a sponsor or expensive technology. A school oval, a backyard in Adelaide or a patch of grass near Canberra is enough. The comedy comes from personalities colliding with rules that were never ready for real players.

The strip can also expand beyond one match. Carrotty might invent a winter version, a version for rainy days or a tournament where every competitor must protect a different vegetable. A television commentator, an overly serious coach or a dragon demanding a players’ association would add new layers of silliness.

Readers who enjoy quick comic ideas and compact visual gags can explore the wider mini-strip archive, where small premises have room to become wonderfully unruly adventures.

Visit Andy Fanton’s website to discover more comic strips, drawings and character-driven mischief, then follow Carrotty Kid as his next brilliant idea rolls, bounces or gets carried away.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

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A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

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Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.

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Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

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Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

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Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.

Why Andy Fanton?

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Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

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Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

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Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

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Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

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