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The personal website of cartoonist, writer, and comedian Andy Fanton

Boo Goes on a Quest for the Perfect Scare

Boo has one job: frighten people. Unfortunately, the little ghost’s usual routine of floating through a wall, rattling a chain and whispering “wooooo” earns him more giggles than screams. His latest attempt at professional haunting sends him on a quest for the perfect scare.

The journey begins in a draughty castle, where Boo discovers that terror is a surprisingly complicated business. A successful fright needs timing, atmosphere and an audience that has not already seen the punchline coming from across the moat.

For Australian readers, the adventure has plenty of familiar comic energy. Boo could drift past a Melbourne laneway in the rain, hover above a suburban footy oval after dark, or attempt a spooky entrance during a noisy Bunnings sausage sizzle. The setting may be medieval, but the embarrassment is wonderfully close to home.

This is the sort of playful premise that suits Andy Fanton’s cartoon world, where a simple gag can grow into a full expedition. Alongside characters such as George vs Dragon, Carrotty Kid and Bad Grandad, Boo turns everyday frustrations into lively visual comedy.

A Ghost With Something To Prove

Boo starts with confidence, carrying a battered map marked with three destinations: the Black Forest, the Tower of Terror and the legendary Cave of Maximum Eek. He believes the perfect scare must be found somewhere dramatic, preferably beneath a full moon and beside a sign warning visitors not to enter.

His first obstacle is a practical one. Nobody in the village is frightened because everyone has seen him practising. The blacksmith waves when Boo passes through the forge wall, while a group of children rate his haunting technique out of ten. “Needs more effort, mate,” says one, giving the ghost an instant Australian flavour.

Boo’s quest becomes less about finding a terrifying location and more about discovering what makes a scare work. The joke is built into his growing frustration: every grand plan creates a louder, sillier result.

Lessons From The Dark

At the Black Forest, Boo tries rustling leaves, snapping twigs and a dramatic owl impression. A family camping nearby assumes he is a possum. In Australia, where a night-time bush walk can involve real spiders, strange bird calls and a possum raiding the esky, Boo’s supernatural performance has stiff competition.

He next visits the Tower of Terror, expecting a perfect echo. Instead, his “Boo!” bounces around the tower until it sounds like a crowd chanting at a footy match. The scene gives Fanton room for escalating panels, with Boo becoming increasingly tiny as the noise grows increasingly enormous.

A quick detour through playful creative work can remind readers how much personality can be packed into a simple visual idea. Boo’s expressions do much of the storytelling: hopeful, offended, determined and finally suspicious of every architectural feature.

The Art Of A Good Startle

Boo learns that a scare needs a clear build-up. A creaking door, a sudden shadow or a suspicious silence can prepare the audience, while too much noise turns the moment into chaos. His experiments become a comic masterclass in suspense, with each failed attempt teaching him a little more.

The best gag may come when Boo hides behind a curtain and waits for hours. Nobody enters the room, but a cat wanders in, sees him, and calmly walks back out. Boo is left floating in the darkness, furious that even the local moggy has stronger dramatic instincts.

For anyone interested in the craft behind expressive cartoons, Fanton’s advice on drawing laughing children connects neatly with Boo’s appeal. A strong reaction is often funnier than the original stunt, especially when the reaction is wildly different from what the character expected.

A Quest Through Everyday Australia

Boo’s search could easily travel beyond castles and caves. He might haunt a rainy tram stop in Melbourne, only to be mistaken for a reflection. In Sydney, he could attempt a frightening appearance near the harbour and find that the wind, ferry horns and tourists with selfie sticks completely ruin the reveal.

An outback chapter would give him a different problem. Boo expects a silent desert night, but the darkness fills with insects, distant engines and the sharp call of a bird he cannot identify. He finally hides inside a roadside dunny, where a family on a long drive discovers him before he is ready.

The language should stay light and recognisably local. Boo may mutter “fair dinkum,” complain about the heat, or announce that his quest has gone completely pear-shaped. These touches make the fantasy feel grounded without turning the character into a collection of slang.

When Fright Meets Chance

At the village fair, Boo sets up a haunted game stall to test different scares. Visitors choose between a rattling coffin, a disappearing pumpkin and a mystery door. The result is less a terrifying attraction than a noisy carnival, with Boo paying out prizes while trying to preserve his reputation.

That playful sense of chance creates a natural wink towards adult readers browsing the site’s other features, including an online bingo review. In Boo’s world, every dramatic reveal carries the possibility of a surprise, a flop or an accidental laugh.

The fair also gives the strip a strong visual rhythm. Panels can move from excited crowds to tense close-ups, then land on Boo’s horrified face when the least frightening option becomes the most popular. His failure is entertaining because he keeps treating comedy as a serious professional discipline.

The Scare That Really Works

At the Cave of Maximum Eek, Boo finally stops performing. He forgets the booming voice, the chains and the theatrical smoke. When his friends arrive, he simply appears from behind a rock and says hello. The quiet moment catches everyone off guard, producing the biggest scream of the entire adventure.

Boo celebrates until he realises the scream came from a bat, not a person. His perfect scare has technically succeeded, though perhaps not in the way he intended. That final twist keeps the character lovable: determination gets him close, while absurd bad luck delivers the punchline.

Scare Attempt Setting Immediate Result Comic Strength
Rustling leaves Australian bush camp Boo is mistaken for a possum Familiar local chaos
Echoing “Boo!” Medieval tower The sound becomes a chant Strong visual escalation
Haunted game stall Village fair Visitors enjoy the prizes Character-driven confusion
Quiet appearance Maximum Eek Cave A bat screams first Surprise ending

Boo’s quest works because the perfect scare is never really about being terrifying. It is about preparation, timing and the glorious moment when a plan goes completely wrong. That combination gives the strip room for expressive drawings, quick dialogue and a final panel readers can see coming just a fraction too late.

Explore Andy Fanton’s comics, drawings and written work at Andy Fanton Dot Com, and follow Boo’s next haunting adventure when the little ghost returns with a new plan, a fresh map and absolutely no useful lessons from the last one.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

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Drawings

A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

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Writings

Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.

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TV & Fant-O-Films

Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

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Mini-Strips

Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.

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Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

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Blog

Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.

Why Andy Fanton?

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Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

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Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

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Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

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Workshops Available

Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

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