When Boo Takes a Wrong Turn
Boo gets lost in a maze, and the result is exactly the kind of comic chaos that suits Andy Fanton’s mischievous creation. A simple walk through twisting hedges becomes a frantic hunt for the exit, with every promising route leading to another dead end, trap, or ridiculous distraction.
The appeal lies in the contrast between the maze’s orderly design and Boo’s increasingly confused journey. The paths may follow a clear pattern, but Boo’s decisions become less reliable with every turn. A character who might usually cause trouble on purpose can be just as funny when trouble appears to happen around him.
This setup also captures the energy of Fanton’s wider cartoon work, where bold visual ideas, quick reversals, and expressive characters carry a joke from the first panel to the last. The maze is more than a location; it is a machine for producing comic surprises.
A simple path into comic trouble
A maze gives a cartoonist an instantly readable setting. Hedges, arrows, gates, signs, and branching paths tell the audience what is happening before Boo says or does anything. That visual clarity leaves room for the character’s reactions to become the main source of comedy.
At first, Boo might appear confident, marching towards what looks like an obvious exit. A few panels later, the same confidence can turn into suspicion, irritation, and outright panic. Repeating visual landmarks makes the joke stronger: Boo passes a fountain, statue, or sign, only to realise that he has returned to the same place.
The funniest route is rarely the shortest one. Every wrong turn should add a fresh complication, whether it is a misleading arrow, a hidden shortcut, or a path that somehow brings Boo back to the beginning.
The maze becomes a character
A good cartoon maze seems to have a personality of its own. It can appear smug, devious, or bizarrely efficient, as though it has been waiting for Boo to make one poor decision. Narrow corridors create suspense, while wide open spaces allow for a large visual punchline.
The setting can also play with scale. A tiny maze may somehow take all day to cross, while a huge one may contain an absurdly obvious exit. That mismatch between what the reader sees and what Boo understands creates dramatic irony, a reliable source of strip comedy.
Signs are especially useful. “Exit,” “Almost There,” and “Definitely Not The Exit” can guide Boo in completely different directions. The more confident the sign sounds, the more suspicious the outcome becomes.
Why Boo’s reactions carry the joke
Boo’s expression is crucial to the story. Confusion can be shown through a tilted head and narrowed eyes; frustration needs a clenched fist, a stomping foot, or an increasingly crumpled map. These reactions let the strip build momentum without relying on long dialogue.
A maze adventure also gives Boo room to reveal different sides of his personality. He may refuse to admit that he is lost, blame the hedges, accuse a statue of moving, or proudly announce a plan that collapses in the next panel. Each response can make the situation worse while keeping the character recognisable.
The best final gag often arrives when Boo believes he has solved the maze. He may celebrate reaching an exit, only to discover that it leads into another maze, a cupboard, or the exact spot where he started. The payoff works because the reader has watched his confidence survive several warnings.
Building laughs across a comic strip
A compact strip needs economical storytelling. The opening panel establishes Boo entering the maze, the middle panels escalate his mistakes, and the final panel delivers the reversal. This is the kind of focused structure explored in comic strip writing, where each panel has a clear job.
The page can also use repetition to create rhythm. Boo chooses left, then right, then follows a suspiciously cheerful arrow. Each decision becomes faster and more desperate, allowing the reader to anticipate disaster while Boo remains convinced that success is close.
Panel size can heighten the experience. Small panels may show a rapid sequence of wrong turns, while a larger final panel gives the punchline space to land. A wide view of the maze can reveal that Boo has been walking in a perfect circle all along.
| Maze element | Comic purpose | Possible payoff |
|---|---|---|
| Repeated landmark | Shows that Boo is going in circles | He celebrates returning to the start |
| Confusing signpost | Encourages a bad decision | Every arrow points to the same dead end |
| Hidden shortcut | Offers false hope | It leads to an even smaller maze |
| High hedge wall | Limits Boo’s view | He discovers the exit was beside him |
| Oversized map | Suggests careful planning | The map is upside down |
Visual gags beyond the wrong turn
The maze can support jokes that do not depend on Boo simply getting lost. A bird may watch him from above and look bored. A gardener may quietly move the signs while Boo is not looking. A tiny gap in the hedge may be labelled “For Experienced Explorers,” even though Boo cannot fit through it.
Props can create a second layer of humour. Boo might carry a compass that points towards snacks instead of north, or use breadcrumbs that are eaten by birds before they can mark his route. A gaming-themed visual could even feature an absurdly elaborate control panel, echoing the playful possibilities found in fast-transfer gaming while keeping the joke firmly inside the cartoon world.
The strongest visual gags remain easy to understand at a glance. Readers should be able to spot the problem before Boo does, then enjoy the moment when he finally catches up with the truth.
Finding the exit and the next laugh
Boo’s escape should feel like a victory, even if it is technically a disaster. Perhaps he bursts through a gate and finds himself back inside the entrance. Perhaps he climbs over the hedge, only to land in the maze’s gift shop. A successful exit can still carry a final twist.
That last surprise gives the strip a satisfying shape. Boo has travelled, struggled, adapted, and failed in increasingly entertaining ways. The maze may remain perfectly intact, but Boo leaves it with a new story, a bruised sense of direction, and one more reason to distrust helpful-looking signs.
For fans of Andy Fanton’s comic work, this kind of premise shows how much comedy can grow from one clear idea. Explore more of Boo’s adventures, discover the wider collection of comics and drawings, and follow Andy Fanton’s latest work through the links and contact details on his site.
Comic Series & Characters
Explore the Site
Drawings
A gallery of cartoon and illustration work featuring characters from Andy's various comic series.
Writings
Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.
TV & Fant-O-Films
Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.
Mini-Strips
Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.
Workshops
Information about cartooning, writing, and comedy workshops offered by Andy Fanton.
Blog
Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.
Why Andy Fanton?
Published in The Dandy
Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.
Free Comics for Kids
Several comic series available to read online, including George vs Dragon and Boo!.
Trusted Clients
Clients have included The Dandy and HarperCollins (The Friday Project).
Workshops Available
Offering workshops in cartooning, writing, and comedy for aspiring creators.
Featured Comics
George vs Dragon
| Detail | Information |
|---|---|
| Publication | The Dandy |
| First series | Published in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99) |
| Second series | Returned in The Dandy issue 3530, April 2011 |
| Format | Medieval mischief comic strip |
Other Comic Series
| Series | Description |
|---|---|
| Boo! | Another comic series by Andy Fanton, available to read online |
| Carrotty Kid | A comic series featured on the site |
| Bad Grandad | Appeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips |
| Stupid Barrio Brothers | Mini-strip series — Barry Barrio becomes invincible |
| Iykan Si-Yu | Mini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy |
| Harry and his Hippo | A comic series featured on the site |
| Unseen Dave | A comic series featured on the site |