Empty curved wooden floor and backdrop, dark brown tones, studio-style setting

The personal website of cartoonist, writer, and comedian Andy Fanton

Bad Grandad Tries to Be a Superhero

Bad Grandad has never needed a costume to cause trouble. Give him a flat cap, a walking stick, and a suspiciously full pocket, and he can turn a quiet afternoon into a public incident. Becoming a superhero, however, requires a little more than confidence and an alarming disregard for safety.

His heroic ambitions begin after watching a television crime-fighter rescue a kitten, stop a robbery, and deliver a stirring speech before the adverts. Bad Grandad decides that Britain is crying out for a champion with experience, cunning, and absolutely no understanding of modern emergency services.

The result is a comic adventure packed with capes, community spirit, household contraptions, and the sort of self-belief that becomes dangerous when combined with a stepladder.

The Cape Makes The Man

Bad Grandad’s superhero identity is created with materials found around the house. An old curtain becomes a cape, a tea towel supplies the emblem, and a pair of swimming goggles are declared “night vision equipment.” The outfit looks less like a masked avenger and more like a pensioner who has lost an argument with the laundry basket.

He chooses the name Captain Grandad, although several neighbours point out that it sounds like a discount ferry service. His logo is a large letter G drawn in gravy, which gives him an impressive symbol until the first rainstorm.

The costume does achieve one important result: it makes him impossible to ignore. Every child in the street recognises him immediately, while every adult begins quietly checking whether their home insurance covers cape-related damage.

Powers, Gadgets, And Bad Ideas

Bad Grandad claims his superpowers are “wisdom, stamina, and a complete lack of embarrassment.” His actual abilities are more specialised. He can identify a biscuit tin from thirty paces, reach the front of any queue by pretending not to hear objections, and sleep through an alarm until it becomes someone else’s problem.

His utility belt contains a torch with dying batteries, boiled sweets, a magnifying glass, two spare shoelaces, and a remote control that belongs to a different television. He also carries a homemade grappling hook, though nobody is allowed to ask what it is attached to.

The closest thing to genuine technology is his mobility scooter, modified with a bicycle bell, a camping horn, and a basket labelled “Emergency Justice.” It moves at a respectable pace downhill and refuses to reverse at all.

The First Mission

Captain Grandad’s first call to action arrives when the local park’s snack kiosk is threatened by a gang of suspicious pigeons. The birds have surrounded a dropped sausage roll, and Bad Grandad interprets their formation as an organised food crime. He marches into the park with his cape flapping and his stick raised like a ceremonial sword.

His plan is simple: distract the pigeons with a decoy sandwich, sneak behind them, and reclaim the pastry for the public. Unfortunately, he eats the decoy during the briefing. Forced to improvise, he begins shouting legal terminology at the birds, including “avian trespass” and “crumb-based extortion.”

The confrontation ends when the pigeons fly away, frightened by the camping horn. Bad Grandad takes full credit for the victory, while the park keeper points out that the sausage roll was already covered in ants.

A Hero Compared With Himself

Bad Grandad’s superhero performance is funniest when measured against the ordinary skills he already possesses. He is not fast, graceful, or especially alert, but he is remarkably persistent. His greatest strength is the refusal to accept that a plan has failed simply because it has gone wrong in every visible way.

Hero Feature Traditional Superhero Bad Grandad’s Version
Secret identity Carefully protected Announced to everyone on the bus
Main vehicle High-speed flying machine Modified mobility scooter
Special weapon Energy beam or magic hammer Collapsible umbrella
Sidekick Brilliant young assistant A confused terrier
Emergency signal Glowing symbol in the sky Three blasts on a camping horn
Greatest weakness Kryptonite or ancient curse Being told it is past his bedtime

This contrast gives the character his comic engine. The story can borrow the grand scale of superhero adventures while keeping every solution stubbornly domestic. A city-wide alarm becomes a neighbour’s smoke detector, and a dangerous lair turns out to be the garden shed with a broken lock.

Saving The Day By Accident

The real crisis begins when a child’s kite becomes tangled in a tall tree during the neighbourhood fete. Several adults reach for ladders, a volunteer fetches a broom, and Bad Grandad declares the situation a job for a professional crime-fighter.

He launches himself towards the tree using a clothesline pulley that was never designed to carry a person. The device travels approximately six feet, makes a noise like a distressed washing machine, and deposits him in a hedge. From there, he notices that the kite string has wrapped around a branch beside a low fence.

Bad Grandad pulls the string, the kite comes free, and the crowd cheers. He emerges from the hedge covered in leaves and insists that the manoeuvre was a calculated rescue technique. The child gets the kite back, the adults applaud politely, and Captain Grandad immediately begins searching for a more impressive emergency.

A strong comic ending often depends on that final twist: the hero appears to fail, then succeeds for the least heroic reason imaginable. For practical ideas about building that kind of payoff, this punchline guide offers useful insight into timing, surprise, and reversal.

The Rules Of Grandad Justice

Bad Grandad’s superhero career works best when his good intentions remain sincere. He may bend rules, misunderstand instructions, and accidentally cause three new problems, but he genuinely wants to help. That warmth keeps the story playful rather than mean-spirited.

His adventures can also spoof familiar superhero conventions without losing their everyday setting. The dramatic transformation happens in the airing cupboard, the mysterious villain is usually a local nuisance, and the climactic battle may involve a garden hose, a raffle ticket, or a stubborn jar of pickles.

The strongest story ideas follow a few simple principles:

  • Give Bad Grandad a noble mission that he understands incorrectly.
  • Pair his outdated methods with modern problems such as apps, drones, or contactless payments.
  • Let one ridiculous household object become his most valuable gadget.
  • Make the accidental success more effective than his carefully prepared plan.
  • End with a new rule from the neighbourhood that he immediately breaks.

Bad Grandad may never master secret identities, advanced equipment, or sensible risk assessment. He does understand one essential part of heroism: turning up when something needs doing, even if he has mistaken the emergency for a queue at the bakery.

Explore more comic strips, cartoons, and mischievous characters from Andy Fanton’s creative portfolio at Andy Fanton Dot Com, where everyday chaos is always waiting for its next unlikely hero.

Comic Series & Characters

George vs Dragon Boo! Carrotty Kid Bad Grandad Stupid Barrio Brothers Iykan Si-Yu Harry and his Hippo Unseen Dave

Explore the Site

✎

Drawings

A gallery of cartoon and illustration work featuring characters from Andy's various comic series.

📖

Writings

Blog posts, reviews, and prose covering comedy, books, and comics — including a review of Eric Morecambe's novel Mr. Lonely.

📺

TV & Fant-O-Films

Television-related projects and the Fant-O-Films section, showcasing Andy's screen work.

📖

Mini-Strips

Short comic strips including Stupid Barrio Brothers and Iykan Si-Yu, as seen in The Dandy.

🎨

Workshops

Information about cartooning, writing, and comedy workshops offered by Andy Fanton.

💬

Blog

Thoughts on comics, comedy, books, and life as a cartoonist — written in a humorous, conversational style.

Why Andy Fanton?

✓

Published in The Dandy

Multiple comic strips published in the iconic British comic, with up to three strips appearing in a single issue.

✓

Free Comics for Kids

Several comic series available to read online, including George vs Dragon and Boo!.

✓

Trusted Clients

Clients have included The Dandy and HarperCollins (The Friday Project).

✓

Workshops Available

Offering workshops in cartooning, writing, and comedy for aspiring creators.

Featured Comics

George vs Dragon

DetailInformation
PublicationThe Dandy
First seriesPublished in The Dandy, including a two-page festive special in the December 2010 Christmas issue (76 pages, £3.99)
Second seriesReturned in The Dandy issue 3530, April 2011
FormatMedieval mischief comic strip

Other Comic Series

SeriesDescription
Boo!Another comic series by Andy Fanton, available to read online
Carrotty KidA comic series featured on the site
Bad GrandadAppeared in The Dandy; featured in the 7 March 2012 issue alongside two other strips
Stupid Barrio BrothersMini-strip series — Barry Barrio becomes invincible
Iykan Si-YuMini-strip series — the world's worst ninja, debuted 7 March 2012 in The Dandy
Harry and his HippoA comic series featured on the site
Unseen DaveA comic series featured on the site

Get in Touch